Amarch89 Posted July 1, 2016 Share Posted July 1, 2016 Hey all back again with more nub questions.. Just wondering what exactly it is that makes object be seen by the workshop mode and able to scrap them? trying to add this trait onto other items so that you can clean up settlements better. also was thinking it would be cool to be able to "repair" roads and such ( for example in sanctuary) and wondering what all this would entail. Many Thanks! Link to comment Share on other sites More sharing options...
Ethreon Posted July 1, 2016 Share Posted July 1, 2016 http://prntscr.com/bnj6t2 The highlighted keyword is what governs whether an item is scrappable or not. Furthermore, changing it the others around it (InteriorOnly, Exterior etc.) makes it a buildable recipe. Link to comment Share on other sites More sharing options...
RattleAndGrind Posted July 1, 2016 Share Posted July 1, 2016 http://prntscr.com/bnj6t2 The highlighted keyword is what governs whether an item is scrappable or not. Furthermore, changing it the others around it (InteriorOnly, Exterior etc.) makes it a buildable recipe.In as much as this is the "Fallout 4 Creation Kit and Modders" forum, do you have a Creation Kit example? I would like to know too, and I use the CK. Link to comment Share on other sites More sharing options...
Ethreon Posted July 1, 2016 Share Posted July 1, 2016 (edited) Either find your recipe/create new by copying one from the existing recipes, then http://prntscr.com/bnk1mq As someone that had to handle plenty of workshop mods, I found xedit much friendlier (also has scripts!) for these types of mods. Edited July 1, 2016 by Ethreon Link to comment Share on other sites More sharing options...
Amarch89 Posted July 1, 2016 Author Share Posted July 1, 2016 (edited) thank you! still a bit confused on how to do this with non constructible objects? I.E. some of the annoying grasses in sanctuary that stick through your placed floors im not sure if making a recipe for it will do what i want? For example under the flora tab of world objects you can right click those objects and hit create recipe.. then i can go under the Constructible objects and enter the keyword there and it will apply for all objects? or just the new constructible objects that i place? which would mean that i then have to go in and replace all those object types with the new craftable object that i created? and then there are static objects which you cant do "create recipe" and i would like to be able to do those as well? for instance scrapping a crap part of the Sanctuary road and then creating a nice new piece? i would honestly be happy if i could just get rid of all the damn grass and dirt clumps that are not scrappable..i'm not so worried about being able to craft them as much as i am scrap them.. even though down the line it would be pretty cool to be able to craft trees and plants where you want them in workshop mode instead of having to use the CK to do it i think my head is going to explode today Edited July 1, 2016 by Amarch89 Link to comment Share on other sites More sharing options...
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