FoxyFullmoon Posted July 3, 2016 Share Posted July 3, 2016 I've been working on modifying a beast race to have a new head. However, when I add the mouth head part, it shows up fine in the creation kit preview, but when I load it up in game it's not there at all. I've correctly linked to the mesh and added it in the head parts section in the race menu, but I have no idea why it's not showing up in game. Link to comment Share on other sites More sharing options...
Di0nysys Posted July 3, 2016 Share Posted July 3, 2016 Is it skinned properly? What is the Dismemberment type you have on? Are vertex colors disabled? Link to comment Share on other sites More sharing options...
FoxyFullmoon Posted July 3, 2016 Author Share Posted July 3, 2016 If the problem is with nifskope I'm gonna need some guidance because I didn't create the mesh, I just edited it and I know so little about the program. It uses the default khajiit texture so I assume all that is correctly skinned by the previous creator. I read a little bit about dismemberment but the thing is, this mesh doesn't have a dismemberment section under NiTriShape so I'm completely confused. I don't know what I could have messed up by simply transforming it. Link to comment Share on other sites More sharing options...
Di0nysys Posted July 4, 2016 Share Posted July 4, 2016 If you move the mesh in any way, it has to be reskinned. And there always has to be a dismemberment modifier on it as it stores the skin data among other things in it. Link to comment Share on other sites More sharing options...
Sam1106 Posted July 5, 2016 Share Posted July 5, 2016 I am having this same type of issue. :sad: All I want to do is give a custom follower a new brighter, tanner skin tone. Everything looks great on his head in the CK, I save, then CTRL+F4 and export it... But in-game, his body takes to it but his head and neck are still the same. I have tried the following: Disabling all mods that might be interfering with the male texturesSave -then- CTRL+F4CTRL+F4 -then- SaveMaking a clean save, disabling the mod all together, playing for a bit, making another hard save and then enabling the mod againMaking a hard save, disabling follower mod, playing, making another hard save then enabling the modAll have rendered the same results: His body gets the new tone, but his head and face stay the same no matter what. Link to comment Share on other sites More sharing options...
FoxyFullmoon Posted July 6, 2016 Author Share Posted July 6, 2016 I am having this same type of issue. :sad: All I want to do is give a custom follower a new brighter, tanner skin tone. Everything looks great on his head in the CK, I save, then CTRL+F4 and export it... But in-game, his body takes to it but his head and neck are still the same. I have tried the following: Disabling all mods that might be interfering with the male texturesSave -then- CTRL+F4CTRL+F4 -then- SaveMaking a clean save, disabling the mod all together, playing for a bit, making another hard save and then enabling the mod againMaking a hard save, disabling follower mod, playing, making another hard save then enabling the modAll have rendered the same results: His body gets the new tone, but his head and face stay the same no matter what.When you ctrl + F4, is there a box popping up to verify at all? When you use ctrl + F4, you have to have the actor selected in the actor section only, not the all section. Link to comment Share on other sites More sharing options...
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