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Lunar Campaing


Axsisel

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Ok so in FO4 we can learn from the Museum of Freedom that there was some kind of extra-planetary conflict on the Moon's Sea of Tranquillity. Not much info is given but it is speculated that both the Chinese and the Americans were mining the satellite in the search of Helium-3 to create the fusion cores and power any other fusion related technology.

 

On New Vegas in the Repconn HQ we learn that the rocket tech of the Pre-War fallout world while way more advanced that our current tech level it was still way too behind for what was needed for quick interstellar travel, and hence any space travel could take several generations before reaching its destination. Knowing that the Enclave's first plan was to leave the planet and that they worked along Vault-Tec to create the Vault experiments to test what kind of problems could they face while doing their space journey I think that it wouldn't be so crazy to believe that there could be some kind of Vault on the Moon too. For they could test problems like micro-gravity and such that couldn't be recreated on Earth.

 

This Lunar Vault would obviously be a secret one and not intended for civilians but for the Military, scientists, engineer and any kind of working personnel that where on the moon working on the drilling.

 

Here comes my campaign idea:

What if there are still two main factions on the Moon? On one side there are the remnants of the US army, on the other there are the Chinese Communists. From the safety of their bases both were able to see how the entire world burned and how for an instant the scorched world became as bright as the sun. Since their reason to fight was now moot both groups ceased attacking each other and the conflict became stagnant, they even cooperated when needed, yet were still mistrusting and tense relations due to ideological differences.

 

Both groups are simply living and apathetically waiting for their demise, for they believe that the entire world perished and that they are the last humans remaining. They know that sooner or later something will break and that they will die, but their beliefs and indoctrination doesn't lets them commit suicide for even if there's no war anymore if any of the two groups dies first then it means that the other was the "winner".

 

+200 years have passed and most of the bases and stations that were used to mine and do research are now abandoned and mostly destroyed. From the thousands of survivors that were at first now only about a hundred remain on the Moon. Radiation from the fusion cores and strange moon crystals that can be found in the underground have mutated the personnel and the test animals who know have made the caves and bases into their nests. ( Ghouls, Reskinned Gorillas, Etc... )

 

One day a spaceship came and landed on the moon, from its interior a group of Ghoul astronauts landed asking to refuel before they can continue their great journey ( They are the Bright Brotherhood from Fallout New Vegas ). The player would then take control of the protagonist who will be a faceless person who will need to wear a Hazmat Suit and maybe later a Winterised T-45 Power Armour ( Representing the Space Armour/Suit ).

 

There will now be several ways of continuing the story:

 

FIRST ENDING: After the Spaceship comes the protagonist will discover that the planet isn't as dead and empty as he thought and then can either help the Brotherhood into continuing their journey and attempt to gain their favour to leave the Moon, if this path is taken the Brotherhood will be thankful, but will say that only ghouls can go on. From this point more diverging paths can be taken:

  • If the protagonists has completely done all the Brotherhoods sub-quests then they will let him enter and hope that the radiation ghoulifies him/her. The ending cut-scene would be left ambiguous as the protagonists sees the spaceship shaking around him, the rad meter goes of the charts and then it all fades to black.
  • The protagonist can become angry and open fire on all of them, if he manages to kill them all then he can stole the spaceship on his own and choose were to return, if Earth or the Brotherhood's original destination. Both give the same cutscene as the first one but if Earth is taken then maybe then s/he could find the Sole Survivor and become a companion.
  • Another option after being denied is sabotaging the Rocket into crashing into the Communists Base ( The communists will become aggressive due to them also wanting to leave the Moon )

SECOND ENDING: Another way would be joining with the Communists, getting the necessary fuel to return to Earth and then killing the Brotherhood for their Rocketship.

 

THIRD ENDING: As the protagonist does some quests he will pass across some dark and mysterious caves. Some strange voice within the caverns could ask the Protagonist to gather all the Bright Brotherhood members down there for a strange ritual, giving the protagonist strange powers and making him ruler of the barren moon, in which all the survivors will be his to toy with for all eternity.

 

FOURTH ENDING: One final possible ending would be the player realising that the Great War isn't over, as they are the survivors and heirs of that cataclysm. Until one of the two groups isn't dead it won't be over. And maddened by a life of isolation and scavenging he wishes to give the Earth's survivors a sign of moving on and leaving the past behind. Thus going to a Nuke Station and activating all the codes, nuking the Moon from inside and killing what he believes are the last remnants of Communism and American Fascism.

 

Those are the main ideas, now for the Campaign there are some areas that I would like to include. A massive satellite/radio beacon that can be used to contact the Enclave and gather info on the Ghouls, The Moon Vault, A drilling area filled with robots ( who could be activated to aid in combat ), a strange cavern with crystals, skulls and oddly a breathable atmosphere who is filled with ghouls and is somehow related to all the Cthulhu mythos like in other Games, areas filled with Aliens ( AKA Zetans ), communists bases with Chinese speaking protectrons, underground bases filled with Nukes... and many more! I guess that to create such areas many pre-existing buildings, models and textures could be used with only a mere re-skinning.

 

Let's be honest for a moment. If any of you thinks that this is a good Idea and wants to make it a reality I couldn't do much to help. I don't own Fallout 4 due to crappy computer and lack of money. I have no idea on how GECK works. I'm not American nor Chinese so I cannot do much about voice acting... At most I could only help with the script.

 

Anyway thanks for reading!

Edited by Axsisel
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So, a TC? Or a kind of an "alternative beginning" thing? Not sure about this.

 

But the idea on itself has potential. I'd say, the regular FO4 protagonist finds a spaceship, flies to the moon, and then discovers the two factions there. They still hate each other, but are ironically locked in a state of mutually assured destruction. The player then can decide to side with one of them and wiping out the other (by sabotaging the other faction's nuclear silo), or convince them to make peace. Maybe also sabotage both, and have them kill each other, then keep their empty bases.

 

You and your companions (except the robots) would need to wear protective suits in order to walk on the moon. Followers gets automatically dismissed and sent to the base you are about to leave if you attempt to make them walk out unprotected. I think the simplest way to implement vacuum would be a special suit, and then a consumable oxygen tank. The tank can only be "eaten" while wearing the suit, and applies a custom effect for half an hour or so. If you are outside and don't have the effect, you suffer vacuum damage. Not sure if effects can be paused, though. If not, just cancel them when the player enters a pressurized area, and give him one tank worth of it when he leaves (assuming he refilled the suit while inside)

 

After finishing the campain you get access to the moon nukes. If the moon is currently visible in the sky, you can throw a signal grenade and make your allies up there launch one.

 

 

edit: enemy ideas:

- moon ghouls: charred, mummified astronauts, still wearing parts of their original space suits. Can survive in vacuum and make great leaps towards the player

- robots: just military robots, left behind by both factions, roaming around, attacking everything

- lunatics: (pun intended) live in some old habitats or natural caverns, barely surviving, oxygen-starved, insane. Hideously mutated, if possible. Basically raiders in space suits.

Edited by pra
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We cannot reuse Fallout 3 and New Vegas models due to copyright reasons right? Maybe to implement the rocket we could use the already done Red Rocket from the Gas stations and reskin it. About your ideas I like them but see some flaws, why would the sole survivor ever help the Communists? If you chose the male he was a soldier who fought against them.

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We cannot reuse Fallout 3 and New Vegas models due to copyright reasons right? Maybe to implement the rocket we could use the already done Red Rocket from the Gas stations and reskin it. About your ideas I like them but see some flaws, why would the sole survivor ever help the Communists? If you chose the male he was a soldier who fought against them.

So? He can decide to do a lot of things in the vanilla game, too^^

I mean, you can join the Children of Atom in Far Harbor. They are worse than communists imho.

 

But, that could be counteracted. You could make the communists promise more reward to the player, for example. Or make the US faction somewhat more evil, and the communists more rational.

 

They could also try to appeal to the player's sense of justice or something. Like: we listened on your radio, you are the General of the Minutemen, you help all those settlements, now help us, please! Hm, maybe actually use that as the entry point for the quest: you pick up the signal from the moon after you brought radio freedom online and some time has passed. The both factions on the moon hear it and ask the minutemen to help.

 

Anyway, I was thinking somewhat among these lines: both factions' populations aren't really pro conflict, but they have hardliners among the leaders. If you want to save both, you would have to take care of them. Either by convincing them that they should cooperate, or by killing them, or by blackmailing them into stepping down, such things. Basically, dirty politics, remove people you don't like and get the people you like into positions of power in order to further your own goals.

Or, just get a right-out uprising going. Convince the people of either or both side to go against their leaders, and lead them into glorious battle for their freedom^^

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How about this. The Sole Survivor receives a strange radio signal who guides him to a terminal who is linked to a great radio/satellite beacon. In the terminal he will read about the moon base and how someone from there is trying to contact with someone.

 

The terminal speaks about them being marooned on the moon without a chance of escaping, how most bases and areas are now derelict etc... and how they used to believe that the entire Earth was dead, until they saw the Bradley Hercules satellite fire upon the ground, the Bright Broterhood rockets ascend and the Archimedes II firing towards the Mojave. ( Referencing both Fallout 3 and New Vegas )

 

The Sole Survivor will then be able to build a teleporter ( Like the one who takes you to the Institute ) and then travel towards the Moon, companions won't follow you. In there he will discover that there is no way back and that a series of things need to be done to return.

 

Along with the faceless Astronaut the Sole Survivor will need to gather a series of materials from different bases, then reboot the Fusion Generator and defend if from crazed ghouls, enter into the Chinese base and get the coordinates to return safely ( they can contact satellites, hence being able to pinpoint the correct coordinates ), and other objectives.

 

If all is done correctly the Sole Survivor will be able to return to the Commonwealth along with the Astronaut and also have access to Moon Nukes.

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Boom to the Moon is a New Vegas quest mod by Jokerine which was a super awesome quest and the game handled the lunar environment nicely. Sometimes meshes and models from the previous game are in the new game like Fallout 3 models and meshes in Fallout: New Vegas so maybe there are some Rocket models in the games files. Either way a person could just go to Turboquid market place and buy a game ready model to put in the game. ( Something far beyond my skills )

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