OpenWorldAddict Posted July 4, 2016 Share Posted July 4, 2016 Whiterun is supposed to be the center of trade and commerce for Skyrim, but where are the stalls where goods are loaded onto or offloaded from trader caravans. Where is the wharehouse were are the goods are kept while waiting to be picked up by shop keepers and merchant sellers bring those goods to store and stalls inside the city. This is something that whiterun is missing and desperately needs in order to feel that it is fulfilling Its role as a trade center of skyrim. Why: Throughout history all cities (especially those that were important to trade) had warehouses near or just outside the main city gates, and along the waterfront by the docks. trading caravans and ships would offload their goods which would be then brought into the warehouse to be stored, after which they would pick up goods being exported from the city and load them on their caravan or ship before heading off. On a regular basis, people working for shops, inns, and marketplace stalls would regularly visit the warehouse to pick up goods to be sold to the populace. It is aloo here in the warehouse that farm owners, mine owners, and mill owners (the people that collect and process raw materials) would bring their goods to warehouse to be either sold in the city or exported elsewhere. finally the city artisans, fetchers, and blacksmiths would also visit the warehouse to pick up the supplies they needed to make their product, Overall, the warehouse is where most of business trading occurred that was mostly outside the public's view, and the warehouse was (and still is) a key aspect to goods distribution and thus the economy as well. (from the ancient times all the way to modern day.) Where: Here is a map image i pulled from the internet to give you an idea of where I think the best places for a warehouse at whiterun would be.http://i.imgur.com/YoK3IVe.jpg It includes to locations:A. Just outside the city gates in archway that is already there goes into a tiny room.B. Along side the stream that goes under the drawbridge. I feel that inside those 'outer rampart walls' would be the best place for it because it is between the stables and the city gate, as well it's also make sense that some that economically important would be protected in case that Whiterun fell under attack by an aggressor. For the onloading/offloading areas, the area by the stream would actually be more suitable since the area near the city gate is rather cramped. This would make whiterun more immersive, and for me it feels like a better fit that having an actual market outside the city which does not make sense. If anyone does make this mod, I want to let you know this in advanced that i would be very appreciative of any effort that you make to making this a reality, and that I am very thankful to all mod authors for what they do. If this mod does get made, I will be using my own video creation and editing skills to get the word out there about it to YouTube. Link to comment Share on other sites More sharing options...
FoxyFullmoon Posted July 6, 2016 Share Posted July 6, 2016 I think I can take a shot. I'm not an expert modder but I would enjoy a possible learning experience and this doesn't sound too complicated. I can't guarantee that I will be successful but I will try. Link to comment Share on other sites More sharing options...
cerealbowlparty Posted July 11, 2016 Share Posted July 11, 2016 (edited) It sounds to me like you just want some containers and chests put into the blank spaces near the Whiterun gate. Here you go! Edited July 11, 2016 by cerealbowlparty Link to comment Share on other sites More sharing options...
OpenWorldAddict Posted July 12, 2016 Author Share Posted July 12, 2016 It sounds to me like you just want some containers and chests put into the blank spaces near the Whiterun gate. Here you go!No that isn't it at all. I want new spaces accessible near the whiterun gate, not just containers and chests. That room just by the gate just big enough to be a storage room, but not a complete warehouse. I am talking about putting in a door there (are down below) that opens up into a large space with a few rows of crates and barrels stacked high. There should also be some desk space for a warehouse manager to keep track of all the incoming and outgoing goods. the crates should be full of owned items that if you took them that would be stealing. There should also some be a couple of hired guards patrolling the warehouse to ward off potential thieves. Link to comment Share on other sites More sharing options...
gunabuse Posted July 12, 2016 Share Posted July 12, 2016 These warehouses used to be controlled by a merchant guild. For the sake of realism, you should also add voice actors and warehouses in every major cities. Link to comment Share on other sites More sharing options...
cerealbowlparty Posted July 12, 2016 Share Posted July 12, 2016 (edited) No that isn't it at all. I want new spaces accessible near the whiterun gate, not just containers and chests. That room just by the gate just big enough to be a storage room, but not a complete warehouse. I am talking about putting in a door there (are down below) that opens up into a large space with a few rows of crates and barrels stacked high. There should also be some desk space for a warehouse manager to keep track of all the incoming and outgoing goods. the crates should be full of owned items that if you took them that would be stealing. There should also some be a couple of hired guards patrolling the warehouse to ward off potential thieves.I had thought about doing what you just described. I was going to create a cell with a front desk, a back room, and a basement filled to the brim with stuff. However, I couldn't find a door that fit well into the archways where I added the stuff. I will do it if I end up finding a door that fits. If I cannot find one, I might model, texture, animate, and import one into the Creation Kit. However, considering the level of work this entails, I cannot make any promises. These warehouses used to be controlled by a merchant guild. For the sake of realism, you should also add voice actors and warehouses in every major cities.As for that, I have no problem adding NPCs to the warehouse with stock dialogue, or even adding multiple warehouses across Skyrim, but I don't have the ability to do custom voice acting. Edit: Lol I found a solution after all. I should be able to build a true warehouse. I should be able to connect the two areas together, too. Edited July 12, 2016 by cerealbowlparty Link to comment Share on other sites More sharing options...
cerealbowlparty Posted July 13, 2016 Share Posted July 13, 2016 I got a little bit of work done on the mod. Here is the main room. There is a door behind the wall that leads to the warehouse (or at least it will when I make it).http://i.imgur.com/SJQJsJg.jpg?1 I added an East Empire Company sign for immersion's sake.http://i.imgur.com/oTV1yAR.jpg?1 And finally, I added a small loading bay with a Dwemer elevator that is used to bring goods from the surface to the warehouse and vice-versa. This is right next to the door that enters the main room.http://i.imgur.com/ggZPs0Z.jpg?1 Next, I will be adding more clutter and lighting effects to the main room and the loading bay. When that is done, I will build the warehouse. I'm imagining a huge warehouse that will lead to another entrance further down the road. Finally, I will add workers and East Empire Mercenaries. I've been thinking about maybe adding a quest line that has you do work for the East Empire Company, transporting goods from warehouse to warehouse. Link to comment Share on other sites More sharing options...
cerealbowlparty Posted July 13, 2016 Share Posted July 13, 2016 Is this more of what you were thinking of? Keep in mind, it is work in progress. I will be starting the basement soon. Link to comment Share on other sites More sharing options...
OpenWorldAddict Posted July 14, 2016 Author Share Posted July 14, 2016 Yes, exactly. Thank you so much. I'll be keep track of this. :cool: :laugh: These warehouses used to be controlled by a merchant guild. For the sake of realism, you should also add voice actors and warehouses in every major cities. I think that is going a 'little' overboard. I said Whiterun needed a warehouse for immersion sake because it just makes sense since Whiterun is supposed to be the trading hub of Skyrim, besides three of the other major cities, Solitude, Windhelm, and Riften; already have warehouses. I think what cerealbowlparty is doing for whiterun is great and am looking forward to seeing it fleshed out. Thanks again. Link to comment Share on other sites More sharing options...
cerealbowlparty Posted July 14, 2016 Share Posted July 14, 2016 (edited) I think what cerealbowlparty is doing for whiterun is great and am looking forward to seeing it fleshed out. Thanks again. I actually had some other ideas. I want to add warehouses to the other Imperial controlled cities that don't already have one, all controlled by the East Empire Trading Company. I also want to add a quest line that has the player work for the company. However, the player learns that the company is a front for a cult that is trying to open a portal to Oblivion. They are successors to the cult that caused the Oblivion crises nearly 200 years earlier and they are killing and sacrificing employees they send on cargo trips, using bandits that are secretly working for them. The cultists are planning on using the bodies of the employees for a ritual to open a portal to Oblivion. This time, just like last time, it is up to the one who holds the Dragon Blood to stop the cultists. I imagine it would take place after the main story line, so that way the cultists know you are dragon born, and that way the dialogue of the trading company npc's can be adjusted to whichever faction won the war. I'm also thinking of some unique items to add to the game that you can get through the quest line (a mirror shield like the one in the Legend of Zelda comes to mind). However, this is all talk and it remains to be seen whether or not I have the time or the skill to accomplish something this ambitious. One can dream, though... :smile: Edit: I would appreciate if you downloaded what I already had for some bug testing. Any other ideas you had would be welcomed. Edited July 14, 2016 by cerealbowlparty Link to comment Share on other sites More sharing options...
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