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No polearms


minngarm

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Crossbows and throwing weapons would make sense too. Really they just shortened a lot of the customization down, they made a great game, but the lack of these items really limits replability for those who like to try new combat styles.
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Polearms, pikes, spears, halberds, throwing weapons and crossbows. +1 to all those great suggestions. Maybe if we ask nice enough they can throw it in the expansion.

 

On a similar subject I'm glad staffs are 1 hand but I wish they where like shields and limited to only 1.

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I don't know about the rest of you, but i really feel they're making the games too easy and more of a jack-of-all-trades instead of specific builds, as getting rid of skills is making it easy to be a master of everything, morrowind had what? 27 skills? then like 21, now 18.... -.-
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I wouldnt say jack of all trades, but they are defining it down to 3-5 things really.

 

Melee

Mage

Archer/theif/assassin

Mage-theif

Battle-mage

 

Really not much in the way of the class system anymore which is great being skill based and not class based, but you should expand you're skill options not just widdle it down to basics. I know plenty of people will argue "well I can spec for heavy armor, shield and a mace, and then restoration magic and make a cleric, or I can go two hand, destruction magic, and heavy armor and make a dark knight." But really it still comes down to a variation of the above. invididual weapons should have their own skills. Learning to use a sword will not make you a better fighter with an axe or mace. Anyone whos even LARPed with training weapons can tell you that.

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