Jump to content

ENB is eating too much performance


DarkHoof

Recommended Posts

So basically I wanted to ask whether anyone knows how to increase performance with ENBs installed. Problem is without ENB I have about 70-80 FPS (with high settings and medium NMC's texture pack) and with even the lightest ENB (such as "Enhanced shaders" at low settings) it goes down to about 29 FPS.

I have GeForce 940M graphics card and iCore 7 as a processor. I'm playing on a laptop, which was bought 8 months ago. If you have any suggestions, I'd be glad to hear them :)

Link to comment
Share on other sites

I've only started to look into this issue. What little I have learned can be found here.

 

You have a laptop with a GeForce 940M video card. That is an integrated video card. I see it supports the PCIe bus, so you MIGHT be able to get reasonable performance, depending upon how much onboard VRAM that card has. In general the ENB developer suggests not using it with integrated video cards on the motherboard. Details why in that link.

 

I'll be looking into this further, so check back later.

 

-Dubious-

Edited by dubiousintent
Link to comment
Share on other sites

GeForce 940M is a dedicated GPU, not integrated.
OP has a second GPU that is integrated GPU in i7 CPU, but that's generaly not used for gaming if dedicated GPU is present unless the game with ENB loaded is refusing to use dedicated one.

Link to comment
Share on other sites

GeForce 940M is a dedicated GPU, not integrated.

OP has a second GPU that is integrated GPU in i7 CPU, but that's generaly not used for gaming if dedicated GPU is present unless the game with ENB loaded is refusing to use dedicated one.

Thanks for clarifying. The card specs don't make it clear, though I was surprised to see an "integrated chip" using the PCIe bus. This makes much more sense. (I haven't looked at laptops in about a decade, and not for gaming at any time. Even having the ability to use an addon video card is surprising given the usual compromises needed for the smaller form factor.)

 

-Dubious-

Link to comment
Share on other sites

  • 4 weeks later...

There are a couple of steps I always take before I enable any ENB, I recommend ENB Manager to manage all your ENBs on the fly quickly and and reliably. It takes some time to get used to, but you will come to regard it as essential, especially if you prefer different moods throughout your playthrough and the option to have a fresh look for New Vegas everytime you visit. I play on a 7970Ghz and an old sandy i5.

 

I always add in the d3d performance .dll as proxy library, call it placebo if you want but the game definitely gains a couple of frames, perhaps because of shoddy amd driver optimization.

 

First question when it comes to ENB; What version do you use? The earlier v01xx versions perform _way_ better then the later v02xx versions on my end. They are more unrefined, are buggy with transparancy issues and come without ENBoost, but they perform better. Try out an ENB designed for earlier versions to see if that helps. If you still want to use v02xx versions, consider turning off the ENBoost aspect of the ENB (DisableDriverMemoryManager=false). This fixes stuttering and performance issues when quickly moving the camera for me, and I found ENBoost to providing me with little to no stability gains in return (it crashed or didnt crash all the same, really) considering Im using a lot of other stability mods like Zans, NVSR and NVAC among others. If they do their job correctly and your mod order is reasonable, you shouldnt be crashing without ENBoost to begin with.

 

Also, if disabling ambient occlusion and detailed shadows in the ENB config helps your performance, consider either making a choice between the two or looking into the variables for detailed shadow quality (set it to low, there is little to no difference on that one) and for ambient occlusion consider turning off ubersampling or decreasing sampling range and quality, although that will ofc be more noticable. Also, look at the anti aliasing options: Turn off any temporal/accumulative/edge based AA here and use DSR/VSR to sample from a higher resolution instead. Also, turning down the ENB enforced anisotropic filtering a little, say to x12 can provide you with another 2 to 3 frames in some places.

Edited by s0cke
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...