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Any way to open NIF files in Photoshop?


WaRi0

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Hey guys I wanted to make my own power armor paint jobs and I have these .NIF files from various power armor mods and I would like to create my own paint jobs but I have googled my heart out and haven't been able to find any way of opening these NIF files. Any help?

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No. Nif files are not textures, they're "snapshots" of the engine. What you want is the actual texture files, and they can be found by browsing the texture assets that come with the game. IF you open the nifs with nifskope you can check the material out, and looking at the material you can directly find out what textures are used.

 

Tools you need - Material editor, nifskope 2.0 alpha 5.

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Ethreon is correct but you can also open .nifs in photoshop to edit on. Kinda. Export the .nif to an .obj in nifskope and in any of the newer versions of PS you can open the object, it'll take you to the 3d editing menus. This will allow you to assign your material files and see them on the 3d object, and then edit them on the mesh/object. And by clicking on each material layer in object view as you're texturing you can open the material and save it. This is amazing for things like tattoos that you'd like to have wrapping around the mesh. Or if you really want to see it 100% real time. If you search for 0s-mod's tutorials on tumblr you can find really solid point by point photo tutorials on how to edit materials in photoshop by painting on the object, but they are very NSFW tutorials(adobe itself also has some good tutorials and YT might have some if you search for .obj rather than .nif). You'll still need to save as .dds so on and so forth, but its still useful to know you can open 3d objects in photoshop.

Edited by aesfocus
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  • 2 years later...

Ethreon is correct but you can also open .nifs in photoshop to edit on. Kinda. Export the .nif to an .obj in nifskope and in any of the newer versions of PS you can open the object, it'll take you to the 3d editing menus. This will allow you to assign your material files and see them on the 3d object, and then edit them on the mesh/object. And by clicking on each material layer in object view as you're texturing you can open the material and save it. This is amazing for things like tattoos that you'd like to have wrapping around the mesh. Or if you really want to see it 100% real time. If you search for 0s-mod's tutorials on tumblr you can find really solid point by point photo tutorials on how to edit materials in photoshop by painting on the object, but they are very NSFW tutorials(adobe itself also has some good tutorials and YT might have some if you search for .obj rather than .nif). You'll still need to save as .dds so on and so forth, but its still useful to know you can open 3d objects in photoshop.

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