Jump to content

Mage Guild Continuation


deamonata

  

19 members have voted

  1. 1. Is it a good idea?

    • Yes It is amazing I can't wait for this to be released!!!!!
    • It's ok I guess but not really my cup of tea but I could see people enjoying it
    • It needs some work but something similar might be a good idea
    • It's terrible and you should be shot
      0
    • You use way too many brackets for me to understand what you are talking about
      0
    • I don't like you but the idea is a good one
      0
    • the idea is good but there are way too many options for this poll


Recommended Posts

this may contain a few spoilers for the mages guild so most of the description will be put in a spoiler.

 

 

 

 

So you are the Arch-Mage of the College, and what is it that the college is famous for? RESEARCH!! The idea is that I will add some clues in books that will lead you on a quest to find some lost "Ancient Spells" such as mark and recall that has been lost for over 200 years! but (I also may add a "development room" to the college where new spells can be created, depends upon practicality though) the mod wont end there (I will probably release a first version at this point though). as you learn more of the ancient spells you discover the "elder ways" and the Psijic Order visit and will recruit you, thus sparking a whole new quest line involving the eye of magnus (I felt this was left at a loose end) and also the Thalmor will feature heavily as part of the story line

 

 

 

 

I have planned it in a bit more detail on paper I have most of the spells planned (suggestions welcome though) and Psijic Order/Thalmor quest line planned out in a rough outline. I don't want to give away the fully storyline as I want it to be an epic saga, that you will discover as you play through but if you want to get more involved then I would be willing to share more details. The reason that I am posting is two-fold;

 

1. to Gauge interest in this, the few people I have spoken to seem very keen to see this made, but it is a fair bit of work and as much as I love those people I'm not going to work that hard for them

 

2. To ask for help, I've do a few mods for oblivion but nothing major so if someone would be willing to give me an msn or email address, that would be great, also for the first bit I'm wanting to create a load of dungeons so if people like making/designing them that would be awesome aswell. I will also need quite a lot of voice actors (I'm adding the whole Psijic Order after all) around 10 or so I would guess

 

 

thanks

 

 

Deam

 

p.s. If i posted this in the wrong place sorry

Link to comment
Share on other sites

I just became arch-mage last night and I thought the same, that there should be more.

 

Some tips if I may: Don't worry about voice actors yet. If you try to find them now, you won't have anything for them to do until you have dialogue. Even then, chances are you're going to edit the dialogue at some point, then you'll have to redo the voice acting.

 

Start off small. You said you've done mods before and I'm really not trying to be condescending - but many times people bite off more then they can chew and the mod never gets done. Start off one small quest at a time, then add filler/backstory.

 

Consider duplicating the whole interior cell of the college if you plan on editing it, so as to minimize any possible conflicts with the vanilla quests

Link to comment
Share on other sites

I just became arch-mage last night and I thought the same, that there should be more.

 

Some tips if I may: Don't worry about voice actors yet. If you try to find them now, you won't have anything for them to do until you have dialogue. Even then, chances are you're going to edit the dialogue at some point, then you'll have to redo the voice acting.

 

I'm not worrying about voice actors I was just saying at some point I do want it voice acted, sorry if that wasn't clear

 

Start off small. You said you've done mods before and I'm really not trying to be condescending - but many times people bite off more then they can chew and the mod never gets done. Start off one small quest at a time, then add filler/backstory.

 

I have already broken the mod up into sections that are small and easily achievable (at least to begin with), the first section is create some new spells and add them into the game. Then the next step is to put them in to dungeons. I am aware the whole project is quite big which is why I am asking for small bits of help such as making the dungeons.

 

Consider duplicating the whole interior cell of the college if you plan on editing it, so as to minimize any possible conflicts with the vanilla quests

 

I'm not intending to make too many changes to the college most of the changes will be minor, the only real change that will defiantly be added is a new safe in the Arch-mage quarters, but I will take your advice if I do anything major

Link to comment
Share on other sites

I think it's a good idea. I would really like to have some motivation to return to the college and do more. I am a huge advocate of the dynamic quests you see in the game as well as games like Red Dead Redemption. I also have my personal checklist of mods I will create, like adding more variety to the infinite quests already in Skyrim. Extra things to put money into so there is a reason to actually take jobs and make money: like house maintenance, maid services, hired guards, etc. That is all rather complex and involved so it is last on my list. Just keep in mind to what paladin says about changing stuff, you'd be surprised at what mods people can and will make that conflict with yours. The 'small' in 'small changes' are relative :)
Link to comment
Share on other sites

I think it's a good idea. I would really like to have some motivation to return to the college and do more.

 

that's my logic I want you to feel that the mages guild (and ideally the others but I'm not going to worry about them) is a long story in itself and to make you want to stay there because otherwise once you are Arch-mage you are basically done there and I want to make it more fulfilling, longer and just generally more fun. In the end I want to make it as long as the main quest if not longer (the whole discovering the lost spells and learning the elder ways thing could be a real booster for the length)

Link to comment
Share on other sites

A few more new Ideas to help improve the experience of being arch-mage;

 

as arch-mage, you will now be able to insert a policy to outlaw spells(like necromancy spells if you dislike that one,) you can then kick out troublesome random mage (random occurrences) who break the rule, and etc.

 

I'm also going to increase the number of mages in the college and add the ability to recruit more (I will give them names, and small amounts of random dialog ect)

 

I will also add the ability to direct people into certain research to develop more powerful spells.

 

 

I also intend to add summoning greater daedra, reanimating liches and Devouring your enemies' lifeforce" as optionals spells seen as they could be considered kinda "evil" spells

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...