Ghogiel Posted November 22, 2011 Share Posted November 22, 2011 Nifskope can read all the skyrim nif blocks now thanks to TK. You can basically edit them to hell and back. I have exported outfits and weapons onto skyrim. And animations are pretty much exportable straight from max, maya and xsi to the skyrim format. The only trouble I am having is opening them in HBT, I can open them in the file viewer and play all the animations and can see the file structure, I am assuming it's a file version difference on my HBT which is 6.6.... But I have a lot of work to do on the assets before bothering more with the animations. Saiden will prob pop up and be like oh yeah you just do this and drop a bomb from a great height anyway. :thumbsup: Link to comment Share on other sites More sharing options...
Shantih Posted November 22, 2011 Author Share Posted November 22, 2011 Thanks for the heads up Ghogiel! It's working. Now I really can't wait for the Creation Kit. :happy: Link to comment Share on other sites More sharing options...
lordsoulstrike Posted November 29, 2011 Share Posted November 29, 2011 Nifskope can read all the skyrim nif blocks now thanks to TK. You can basically edit them to hell and back. I have exported outfits and weapons onto skyrim. And animations are pretty much exportable straight from max, maya and xsi to the skyrim format. The only trouble I am having is opening them in HBT, I can open them in the file viewer and play all the animations and can see the file structure, I am assuming it's a file version difference on my HBT which is 6.6.... But I have a lot of work to do on the assets before bothering more with the animations. Saiden will prob pop up and be like oh yeah you just do this and drop a bomb from a great height anyway. :thumbsup:I can see everything to and have been able to edit somethings, however I have not been able to get any minor edits of armor in game. >< Link to comment Share on other sites More sharing options...
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