Jump to content

import/export the new .nif format?


Gwyvern

Recommended Posts

throttlekitty and some others are working to get this working with nif, it's getting there but they changed a lot of stuff with skyrim -- I think they are using object space now vs tangent, etc, among other things

everything is still tangent space except playable races.

Link to comment
Share on other sites

Heyo everyone,

 

After toying around with stuff last night, I used an imported OBJ from Nifscope into blender. I recommend first backing up your original nif.xml,

 

(i take no credit for this, its all throttlekitty and others working on it, and I found the link to it from here:

 

http://forums.bethsoft.com/index.php?/topic/1271009-graphics-modding-thread/page__p__19293126__hl__nif__fromsearch__1#entry19293126)

 

After backing up your original nif.xml, you can update yours with this one:

 

http://dl.dropbox.com/u/13576177/NifTools/nif.xml

 

Its still seems to be in the testing/beta phase, and you'll especially notice once you get a nif opened.

 

Then what I did was I exported from nifskope as OBJ, and then imported to blender. I was then able to assign the textures and what not (since it seems not possible in nifscope at the time), and exported it again to the usual poser/daz3d/3dsmax. The only issue is the shaders that seemed to be used by quite abit of objects in Skyrim.

Link to comment
Share on other sites

  • 2 weeks later...

 

Then what I did was I exported from nifskope as OBJ, and then imported to blender. I was then able to assign the textures and what not (since it seems not possible in nifscope at the time), and exported it again to the usual poser/daz3d/3dsmax. The only issue is the shaders that seemed to be used by quite abit of objects in Skyrim.

 

hai Silvist, may i know how do you manage to export it into .obj file from nifskope...really want to bring these skyrim goodies into blender...

 

thanks

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...