Gwyvern Posted November 17, 2011 Share Posted November 17, 2011 has anybody figured out how to import skyrim models (prefrably into blender), the current .nif importer does not seem to work Link to comment Share on other sites More sharing options...
mercuito Posted November 17, 2011 Share Posted November 17, 2011 throttlekitty and some others are working to get this working with nif, it's getting there but they changed a lot of stuff with skyrim -- I think they are using object space now vs tangent, etc, among other things Link to comment Share on other sites More sharing options...
Ghogiel Posted November 18, 2011 Share Posted November 18, 2011 throttlekitty and some others are working to get this working with nif, it's getting there but they changed a lot of stuff with skyrim -- I think they are using object space now vs tangent, etc, among other thingseverything is still tangent space except playable races. Link to comment Share on other sites More sharing options...
Silvist Posted November 18, 2011 Share Posted November 18, 2011 Heyo everyone, After toying around with stuff last night, I used an imported OBJ from Nifscope into blender. I recommend first backing up your original nif.xml, (i take no credit for this, its all throttlekitty and others working on it, and I found the link to it from here: http://forums.bethsoft.com/index.php?/topic/1271009-graphics-modding-thread/page__p__19293126__hl__nif__fromsearch__1#entry19293126) After backing up your original nif.xml, you can update yours with this one: http://dl.dropbox.com/u/13576177/NifTools/nif.xml Its still seems to be in the testing/beta phase, and you'll especially notice once you get a nif opened. Then what I did was I exported from nifskope as OBJ, and then imported to blender. I was then able to assign the textures and what not (since it seems not possible in nifscope at the time), and exported it again to the usual poser/daz3d/3dsmax. The only issue is the shaders that seemed to be used by quite abit of objects in Skyrim. Link to comment Share on other sites More sharing options...
throttlekitty Posted November 18, 2011 Share Posted November 18, 2011 (edited) ps, I'm posting most of my findings in this thread: http://www.thenexusforums.com/index.php?/topic/457148-graphics-modding/ You should be able to assign new textures, they just won't display. Did you encounter a problem? Edited November 18, 2011 by throttlekitty Link to comment Share on other sites More sharing options...
anb2004 Posted November 30, 2011 Share Posted November 30, 2011 Then what I did was I exported from nifskope as OBJ, and then imported to blender. I was then able to assign the textures and what not (since it seems not possible in nifscope at the time), and exported it again to the usual poser/daz3d/3dsmax. The only issue is the shaders that seemed to be used by quite abit of objects in Skyrim. hai Silvist, may i know how do you manage to export it into .obj file from nifskope...really want to bring these skyrim goodies into blender... thanks Link to comment Share on other sites More sharing options...
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