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What are folks creating Skyrim ESP files with currently?


ccjuju

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As we all know, the Creation Kit isn't out yet, but there's already been a few esp mods showing up on the Nexus. As far as I can tell there's no TES5Edit yet, and I tried TESsnip but it just crashed with Skyrim.esm... anyone know what tools are being used to create these mods? I have a few simple mods I want to churn out but just don't have any tools to do it with. If anyone could point me in the right direction, would be appreciated!
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you can open the skyrim.esm with fomm and check out the records. I haven't tried renaming the esm to fallout3.esm and opening it with FO3edit, but it's probably what they are using if they are editing plugins..

 

Edit: yeah I can open skyrim.esm with FO3edit. So I assume you can do quite a bit of modding if you know how to work it :)

Edited by Ghogiel
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Anyone know the details of the registry keys it's looking for? Tried looking up the ones for oblivion with no luck, my copy of fallout 3's from steam and I don't have New Vegas. Figure I'd try a dirty hack and add the keys myself.

 

Edit: NVM, just redownloaded fallout3, threw it in there and it works.

Edited by Ocyris
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Also tried with no luck. I have Steam Fallout3 but FO3Edit 3.0.15 dont recognize it. Don know if is a registry key issue or a folder issue, i tryed to make a fake Fallout3 folder under C:\Program Files (x86)\Bethesda Softworks\ and C:\Program Files (x86)\ but i have always the same error from FO3Edit: Fatal: Could not determine Fallout3 installation path.
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make sure it's in the same directory as fallout3.exe and that you've at least started the launcher once. It's going to look for fallout3.exe, the ini (\Documents\My Games\Fallout3) and plugins.txt (..\AppData\Local\Fallout3 in win7). Make sure you're working on a separate copy of skyrim.esm of course, you can either rename skyrim.esm to fallout3.esm or just add it to the plugins.txt. It'll throw a lot of errors when you open it but you should be able to look at a lot of the entries.
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