Aurawhisperer Posted July 11, 2016 Share Posted July 11, 2016 I have tried everything; from clean reinstall, clean mods, updating mods, better organization, patches, and even enboost, yet the bloody thing still CTD's in Riften! This is not NORMAL!!Catch is it only CTD's within the in game clock; hence as an example, last time it would cTD when the time is 10 p.m. or pass. Now it CTD's at 11 p.m. or pass. I do not know what to do anymore!! Riften is unplayable! e.e Here's my load order... Link to comment Share on other sites More sharing options...
ironbender800 Posted July 11, 2016 Share Posted July 11, 2016 https://www.reddit.com/r/skyrimmods/wiki/troubleshooting_guide https://www.reddit.com/r/skyrimmods/wiki/guides_and_resources Link to comment Share on other sites More sharing options...
HalloweenWeed Posted July 11, 2016 Share Posted July 11, 2016 (edited) You say you tried clean reinstall, but did you load a previous save? Your saves may be corrupted. When a CTD happens at particular times, it is associated with a game occurrence (NPC) that happens at that time, such as move to here, sit down here, Guard changes, NPCs moving into/out of cells, etc. CTDs can occur when the object that the NPC needs to use is not there, or the (external to the present) cell data cannot be accessed or has a problem (probably caused by mod incompatibility). At about that time, NPCs generally go into their homes, or Haelga's Bunkhouse. If there is an object in there defined by a previously used mod, and you do not have that mod loaded any more, this sort of thing can happen. And especially if you were using a mod containing a script, the game looks for the script, and if it doesn't find it, CTD. If a later mod overwrites what a previous mod (in your load order) needs, same thing, CTD. Your only alternative may be to load a save previous to the bug/corruption (with only mods you have already deemed safe). I know often people don't have this any more, and sorry but even if you fix the mod order, or remove the offending mod, it may require starting a new game. But I really think that starting a new game with your present and same mods loaded isn't going to fix your present problem. This is why I load mods very conservatively and investigate them carefully before installing them, and don't use too many. You are using so many mods you cannot effectively troubleshoot your problem. Even if you had a friend that said he used the same mods in the same load order and never a problem through the entire game, then you have a prob and find out he "never did that," or "never went in there," or "never did that quest," or "never used Alchemy." Edited July 11, 2016 by HalloweenWeed Link to comment Share on other sites More sharing options...
Aurawhisperer Posted July 11, 2016 Author Share Posted July 11, 2016 You say you tried clean reinstall, but did you load a previous save? Your saves may be corrupted. When a CTD happens at particular times, it is associated with a game occurrence (NPC) that happens at that time, such as move to here, sit down here, Guard changes, NPCs moving into/out of cells, etc. CTDs can occur when the object that the NPC needs to use is not there, or the (external to the present) cell data cannot be accessed or has a problem (probably caused by mod incompatibility). At about that time, NPCs generally go into their homes, or Haelga's Bunkhouse. If there is an object in there defined by a previously used mod, and you do not have that mod loaded any more, this sort of thing can happen. And especially if you were using a mod containing a script, the game looks for the script, and if it doesn't find it, CTD. If a later mod overwrites what a previous mod (in your load order) needs, same thing, CTD. Your only alternative may be to load a save previous to the bug/corruption (with only mods you have already deemed safe). I know often people don't have this any more, and sorry but even if you fix the mod order, or remove the offending mod, it may require starting a new game. But I really think that starting a new game with your present and same mods loaded isn't going to fix your present problem. This is why I load mods very conservatively and investigate them carefully before installing them, and don't use too many. You are using so many mods you cannot effectively troubleshoot your problem. Even if you had a friend that said he used the same mods in the same load order and never a problem through the entire game, then you have a prob and find out he "never did that," or "never went in there," or "never did that quest," or "never used Alchemy." I'm just going to start trimming off fat that is hardly used. Because I never had this kind of issue with redone before, and as one person posted on gamefaqs, requiem along with many other mods that I have are heavily scripted. And if I want to keep requiem, I need to cut out mods that are being abandoned Link to comment Share on other sites More sharing options...
Bugnexus7 Posted July 16, 2016 Share Posted July 16, 2016 Are you by any chance using the Savegame Script Scalpel tool by flexcreator? I had an issue where a mod that was not even on my computer anymore kept popping up in my savegames. As a result of the mod not actually being there, but it continually being listed under classes in the save, it kept leading to a random CTD. As I said, the mod wasn't even on my computer anymore, so I indexed my entire drive and did a search for that mod--the ONLY place it showed up was it being listed in a file called cashedclasses.xml that is created by Savegame Script Scalpel. As it turns out, flexcreator has your entire modlist stored after the first time you use the tool--in that xml file--to speed up his tool. It works great for that purpose. The problem is that it isn't updated after that point, leaving data for uninstalled mods in place, and this is where the problems come from--mod data is directly injected into your save by the tool. The fix is easy-peasy--delete that cashedclasses.xml file (yeah, flexcreator misspelled "cached"), and the tool will generate a new, ACCURATE one. So, everytime you change load-order, AT ALL, you need to delete that file before using Savegame Script Scalpel again, or it will introduce problems to your save. Hope this helps,Bug Link to comment Share on other sites More sharing options...
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