666Matt666 Posted July 11, 2016 Share Posted July 11, 2016 Note: This is a REQUEST! If this is the first thing google gives you, there probably isn't any mod like this. Note for modders: It's not a dlc-sized request, but still requires a decent amount of work though way less than mods like falskaar. Where did the Psijic order go? How are they able to "show themselves in human form"? Where is their base? After the dragonborn finished both the Eye of magnus questline, a door appears in the soul cairn. The dragonborn can enter it to get inside the secret base of the Psijic order (i think it's enough to make the interior. If you decide to make this mod and you want to make some gardens for potions/whatever outside, you could use the effect from the seal Ancano used). Once the dragonborn enters, He gets hit by a spell that knocks the dragonborn out. Later, he wakes up in a bed, tied up (in a simple room, the psijic order does not have prison cells). The dragonborn has an option: break out, or stay still. If the dragonborn breaks out, he has to sneak to the eye of magnus (it's in the center of the building), make it unstable, and escape before it blows up. After that, when the dragonborn returns, all the members will be dead and lootable with different robes and spell tomes. (it's like when you destroy the dark brotherhood. You get the loot, but you miss out on the quests and people.) If the dragonborn waits, the head of the psijic order appears and ass him who he is and how he got there. If the dragonborn lies, he will say "I can sense when someone's lying, so don't even try!". If the dragonborn tells him the truth, he'll call for Quaranir (the guy who appeared in front of the dragonborn). "quaranir! Did you forget to seal the door again? Now the dragonborn, the saviour of the human world is tied up here because of you!" *Quaranir teleports in* *Quaranir has a dialogue about what to do with the dragonborn* They decide to release the dragonborn and use his skills to gather some dangerous and powerful magical objects without them risking their identity. From now on, the dragonborn can accept quests to locate and retrieve these magical object. Of course, the quest giver is the head. The objects can be anywhere in skyrim or the soul cairn. The dragonborn has to ask npcs about the whereabouts of the items. Sometimes the dragonborn has to take it from someone with force (boss fight), Sometimes he has to steal it, and sometimes it just lies in a dubgeon. The dragonborn can learn lower tier spells from grey psijics after retrieving 3 items, and higher tier spells from golden psijics (like Quaranir) after 5 items. also, he can learn a shout after 10. If the dragonborn conjures a creature, the psijics will attack and kill him. (the wiki sais they forbade it.) They will NOT ask the dragonborn to join them, they WON'T give him a room, and they WON'T become followers. The dragonborn CAN'T pickpocket or damage them. They will sell clothes. The dragonborn gets the head's (idk how to call him) clothes after getting 10 artefacts. So, what needs to be worked on:-The base (just a winterhold-like interior)-The npc's (this will take a while, especially the voice acting. It's the soul of the mod.)-The items (vanilla items with fancy names. shouldn't take long)-The spells: destruction: a white-ish version of the vanilla spells, the damage is based on the player's destruction and general level (under-powered magic no more). others: Teleport where you point, slow time (consumes like 100 magicka/second, price can't be lowered), conjure sword (acts as a melee creature, but its just a conjured sword)-The shout: words: eye, of, magnus. It replenishes 25%/50%/100% of your magicka Optional:-Outskirts (lot of work)-Custom dungeons for the items Also, if you don't have any idea for the quests, i think i can come up with a few. (though i'm pretty sure you have) Thanks for reading! :3 Link to comment Share on other sites More sharing options...
BobbyP92 Posted July 11, 2016 Share Posted July 11, 2016 This is a brilliant idea. Link to comment Share on other sites More sharing options...
cerealbowlparty Posted July 12, 2016 Share Posted July 12, 2016 This is a brilliant idea. I agree. However, it will be a LOT of work. The easiest part will be the base (though still tedious). The Creation Kit will already have all the parts needed to build the Winterhold interior. The interior will have to be built, filled with clutter, navmeshed, lighted, and populated with patrolling NPC's (this can all be done in the Creation Kit). I'm not even sure that the Winterhold kit includes modular exterior pieces, so the exterior of the base will have to be hand made. The custom items and the exterior will have to be made in a 3D modeling program, then textured and dragged into the Creation Kit to have attributes applied to them and to be placed in the world (in my experience, this is very time-consuming). The NPC's will need many lines of dialogue recorded with experienced voice actors (the shouts will also need to be voice acted). Both the shouts and the spells will need custom scripting and effects. The Creation Kit offers tools for quest making, and anything that it doesn't offer can be scripted. As for the dungeons and outskirts, this is another thing that can be done with prefabricated assets. So in short, this mod needs level design, 3D modeling, texturing, scripting, voice acting, and a whole host of other skills to be completed. I think it can be done, but not without a couple hundred hours of work. I really doubt that anyone on here would want to take a mod on like this alone. If you are really committed to this idea, I'd suggest you watch this tutorial series to get a feeling for modding, and once you get some experience you can find some like-minded people to contribute to this project. Link to comment Share on other sites More sharing options...
BobbyP92 Posted July 12, 2016 Share Posted July 12, 2016 Sorry man, I'm no modder. I plan on becoming one but that's future talk. I do however already have in place overly ambitious plans myself for content, but it's uncanny how well this would complement my own story. If that day ever comes, I will message you haha. Again, for now, a great idea :) Link to comment Share on other sites More sharing options...
cerealbowlparty Posted July 12, 2016 Share Posted July 12, 2016 (edited) Sorry man, I'm no modder. I plan on becoming one but that's future talk. I do however already have in place overly ambitious plans myself for content, but it's uncanny how well this would complement my own story. If that day ever comes, I will message you haha. Again, for now, a great idea :smile:Oh, I was talking to the OP lol. Don't let the complexity of it all scare you off, though. You can start small (build a room and fill it with stuff) and work your way up to the ambitious stuff. Doesn't hurt to know some programming. The Papyrus scripting language is very similar to Python, which in itself is one of the easier object-oriented languages to learn. Scripting is by far the most powerful tool the Creation Kit gives you. This isn't the best comparison, but building stuff in the Creation Kit is similar to Minecraft, just with extra things like lights and events. I feel that the best way to learn the Creation Kit is to browse this forum and look for easy requests to fulfill. I saw a request to add three chests to the first room in Helgen Keep, each with starting items for a different class (mage, archer, and melee), that the player can loot before they go out into the world. A simple script can be added to deny access to all other chests once one has been looted. It would take a couple of hours to figure out, but it would be an excellent learning experience. But, I digress. I would be willing to contribute to this mod if the OP had something built up already. I've got quite a bit of experience in Autodesk Maya, but I was never any good at texturing. Send me a message if you ever get anything together. :smile: Edit: Here is an example of some models I made so you can get an idea of my skill level. http://i.imgur.com/CSvBdav.png http://i.imgur.com/I4hT3Tf.png I made this for Kerbal Space Program, I just never got around to converting the quads to tris. Edited July 12, 2016 by cerealbowlparty Link to comment Share on other sites More sharing options...
666Matt666 Posted July 13, 2016 Author Share Posted July 13, 2016 I probably won't work on this mod. If (and that's a big if) i ever try modding skyrim, i'll do it in the newer version, and this mod isn't really my style anyway. I just had this idea and i thought i'd share it before i forget it. By the way, those models are amazing! Link to comment Share on other sites More sharing options...
cerealbowlparty Posted July 14, 2016 Share Posted July 14, 2016 By the way, those models are amazing!Thanks! I'm very proud of those. As far as I can tell, the mods that are available now are supposed to work on the 64 bit version of Skyrim coming out (maybe not all of the scripts, though). Link to comment Share on other sites More sharing options...
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