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Multiplayer Mod. Possible? Realistic?


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No one mentioned the Skyrim multiplayer mod? I mean it is a more recent title, something that's more comparable to F4 than to F3 or NV since those use an older version of the engine. Personally, I think it's very much possible, it just requires a dedicated team.

 

I didn't think that mod actually worked in any playable form...

 

Last time I saw a video of it, you were fighting one spider over in this corner, while the other player was over in a different corner fighting an invisible spider that didn't exist in your game...

 

That is not multiplayer. But if it has been improved since last time I checked, then disregard everything I said because I was wrong.

 

 

 

But from what I have seen, it is 100% impossible.

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No one mentioned the Skyrim multiplayer mod? I mean it is a more recent title, something that's more comparable to F4 than to F3 or NV since those use an older version of the engine. Personally, I think it's very much possible, it just requires a dedicated team.

It just requires a team of the size and expertise of Bethesda to work 3-5 years to make working multiplayer. Some hacky mod is years away from a real multiplayer game. You need to account for things to happen on each client.

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  • 3 weeks later...

 

No one mentioned the Skyrim multiplayer mod? I mean it is a more recent title, something that's more comparable to F4 than to F3 or NV since those use an older version of the engine. Personally, I think it's very much possible, it just requires a dedicated team.

 

I didn't think that mod actually worked in any playable form...

 

Last time I saw a video of it, you were fighting one spider over in this corner, while the other player was over in a different corner fighting an invisible spider that didn't exist in your game...

 

That is not multiplayer. But if it has been improved since last time I checked, then disregard everything I said because I was wrong.

 

 

 

But from what I have seen, it is 100% impossible.

 

All it need is some work from some great modders, and thats it!

idk if the host is like hosting all the things on the server, then we might see something nice!

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  • 2 weeks later...

I like Fallout 4. But I'd love it if I could play with a friend. I know that there is a multiplayer mod for Fallout New Vegas in the works and that it's still pretty rough.

So I'd like to ask if you think that a multiplayer mod for Fallout 4 is possible or reasonable.

 

And ofcourse, if it is possible, if we could expect such a mod being made before a new Fallout game is released.

 

not going to happen, a team got this to work on skyrim and got shut down due to copyright infringement because they wanted to release elder scrolls online and thought it would hurt their profit margins... cunts to say the least...

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I like Fallout 4. But I'd love it if I could play with a friend. I know that there is a multiplayer mod for Fallout New Vegas in the works and that it's still pretty rough.

So I'd like to ask if you think that a multiplayer mod for Fallout 4 is possible or reasonable.

 

And ofcourse, if it is possible, if we could expect such a mod being made before a new Fallout game is released.

 

not going to happen, a team got this to work on skyrim and got shut down due to copyright infringement because they wanted to release elder scrolls online and thought it would hurt their profit margins... cunts to say the least...

 

Well, as long as they don't want to release a Fallout Online...

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I like Fallout 4. But I'd love it if I could play with a friend. I know that there is a multiplayer mod for Fallout New Vegas in the works and that it's still pretty rough.

So I'd like to ask if you think that a multiplayer mod for Fallout 4 is possible or reasonable.

 

And ofcourse, if it is possible, if we could expect such a mod being made before a new Fallout game is released.

 

not going to happen, a team got this to work on skyrim and got shut down due to copyright infringement because they wanted to release elder scrolls online and thought it would hurt their profit margins... cunts to say the least...

 

The dumbest thing I have read this week.

A hacky little mp mod will not ever impact the sales of a large game. There is much more to making a real working multiplayer game.

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No one mentioned the Skyrim multiplayer mod? I mean it is a more recent title, something that's more comparable to F4 than to F3 or NV since those use an older version of the engine. Personally, I think it's very much possible, it just requires a dedicated team.

 

I didn't think that mod actually worked in any playable form...

 

Last time I saw a video of it, you were fighting one spider over in this corner, while the other player was over in a different corner fighting an invisible spider that didn't exist in your game...

 

That is not multiplayer. But if it has been improved since last time I checked, then disregard everything I said because I was wrong.

 

 

 

But from what I have seen, it is 100% impossible.

 

All it need is some work from some great modders, and thats it!

idk if the host is like hosting all the things on the server, then we might see something nice!

 

No. It needs the work of 50 people who are paid for it for 3-5 years to make a working Fallout 4 Online.

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No. It needs the work of 50 people who are paid for it for 3-5 years to make a working Fallout 4 Online.

 

I think you might be misunderstanding. We are not talking about a multiplayer game, but a coop-mod. It'd require a lot of under-the-hood coding, but you definitely would not need 50 people and 5 years to do so.

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No. It needs the work of 50 people who are paid for it for 3-5 years to make a working Fallout 4 Online.

 

I think you might be misunderstanding. We are not talking about a multiplayer game, but a coop-mod. It'd require a lot of under-the-hood coding, but you definitely would not need 50 people and 5 years to do so.

 

Yes you would need 50 people and 5 years. The complete game needs to be recoded with a client server architecture which contains a few hundred thousand variables and millions of lines of code.

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