lelcat Posted July 15, 2016 Share Posted July 15, 2016 I read in several topics that one has to tweak the .ini files for mods to work "properly". However I found several in the Fallout4 root folder and 3 .ini files in the MYgames folder. Advice on the topic would be helpful. Link to comment Share on other sites More sharing options...
Ethreon Posted July 15, 2016 Share Posted July 15, 2016 In Fallout4Custom.ini [Archive]sResourceDataDirsFinal= bInvalidateOlderFiles=1] If it still doesn't work, you can add it to Fallout4Prefs.ini too, but to be kept in mind that one resets every time you verify your cache, and I think launching game thru the default launcher overrides it. Link to comment Share on other sites More sharing options...
lelcat Posted July 15, 2016 Author Share Posted July 15, 2016 Well I think it works. But then again it doesn't. Because I am trying to fix my generated LOD from being invisible. Then I read about these ini tweaks and hoped that would fix it. Thanks anyways Link to comment Share on other sites More sharing options...
Ethreon Posted July 16, 2016 Share Posted July 16, 2016 Afraid LOD was never a strong feature of CK/GECK. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted July 16, 2016 Share Posted July 16, 2016 Stupid question, when you're copying the LOD textures into the terrain folders, you are converting them back into .dds, correct?And when you're packing them up in a ba2, you also adding the lod settings file with them, again correct? Link to comment Share on other sites More sharing options...
lelcat Posted July 16, 2016 Author Share Posted July 16, 2016 I found my issue. After adding the LODSETTINGS folder to on of the ini parameters, my lod suddenly showed up. Link to comment Share on other sites More sharing options...
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