domanz Posted November 21, 2011 Share Posted November 21, 2011 Raising zombies really is useless. I figured that on my own, and it was no question of intelligence: hm, would I rather raise a very weak zombie which needs a corpse to begin with and which does nearly no damage or do I rather spend a little bit more mana for some fire atronach while I burn my enemies? Conjuration by itself surely is effective, but necromancy is worth dump in this game, I give you that. Either zombies need to be stronger or you need more of them. And there is not even considered the imbalance given by the requirement of a corpse. SO necromancers are kind of opportunists? First they need to kill a human being by other means than necromany, and then, while being raped by remaining humans, they need to raise a zombie weakling for 3 seconds of diversion? Oh please. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 21, 2011 Share Posted November 21, 2011 Like I said in another thread-my position on this is that the magic never actually got better like Beth says it did. All that happened was DESTRUCTION school became a bit more dynamic. The Necromancy/Summoning is awful(never will I look past the missing bound armor spell) we get maybe 9-10 spells, including the higher level versions of spells you already have. I also ask why the bothered to include the Telekinesis spell-it is useless as hurled objects do about 2% damage and without the raised stones(varla) in Oblivion their is no item that is awkward/difficult to reach. Beyond the lacking Summoning/Conjuration we have an almost empty Restoration school. Fast heal is the only useful spell. Wards eat through you magic like crazy and can maybe defend(if you would even call it that) one attack before leaving you with no magic to fight off the enemies. And it is not like I am expecting this from the stock Magic you are given-I am level 25 and put nearly all upgrades into Magic/wearing magic boosters(gloves-boots-mask-armor) all give me increased magic and the wards still are not an economic choice in a fight. Conjuration is my fav' school of magic/spell casting in any game(I believe it is the most powerful/dangerous) but in Skyrim I find it to be so thin and holow. The sad thing is Conjuration is the second most useful school in the game imo(Des'-Con'-Alt'-Res'-Ill'/ in that order of usefulness) TBH I like the scrolls way more than the schools in this game, they are more powerful and interesting, and since after level 15 money becomes useless as it is everywhere they are not hard to afford. PS. The staffs suck ass too. Staff of Magelight, really?Honest question has anyone even used that once? The game is not even dark/ the game has a cheap spell for it too.I think on the whole magic did get better compared to oblivion. Well in most respects at least.. there are a few caveats to that. Restoration is better imo, the wards make a rather interesting and dynamic addition, I have used them to great effect against the most powerful spell casters, arch necromancers mangling me in a few hits and healing themselves, the ward allowed me to actually beat a foe that was 1 hit killing me too. even the weakest ward. Yeah it does eat magicka though, my only advice is either get the perk that absords/recharges your magicka when hit with spells, and/or get uber restoration casting reduction/uber manna recharge enchants going. then you are basically able to shrug off huge amounts of damage.. while you summon pounds the enemies. and you blast with destruction or bound weapon them in the face. Good for mobs too. Where as oblivion it was very unessential and one dimensional. The trick is to make the magicka cost very low then you can spam them... That is why conjuration is so good, it never really puts you magicka under the nail. For me I would say Con=Des-Res=Alt then Ill. I personally have little use for alteration, I have substituted everything it grants with potions, kinda similar to Restoration in a way, the perks are on a par as well, the spell resistance ones in alteration are useful but since I wear armor there is nothing else I want out of it. Restoration magic regen is about the same level of usefulness I think. Yeah scrolls FTW! And yeah most staffs suck, I only keep a high level destruction spell ones for special occasions, it's still not redundant yet, but it will be eventually. Link to comment Share on other sites More sharing options...
AltreU Posted November 21, 2011 Share Posted November 21, 2011 I just thought about it, but couldn't you give an undead thrall enchanted weaponry? If so, it would be way more powerful than summoning an atronach. Link to comment Share on other sites More sharing options...
Sindrie Posted November 21, 2011 Author Share Posted November 21, 2011 Raising zombies really is useless. I figured that on my own, and it was no question of intelligence: hm, would I rather raise a very weak zombie which needs a corpse to begin with and which does nearly no damage or do I rather spend a little bit more mana for some fire atronach while I burn my enemies? Conjuration by itself surely is effective, but necromancy is worth dump in this game, I give you that. Either zombies need to be stronger or you need more of them. And there is not even considered the imbalance given by the requirement of a corpse. SO necromancers are kind of opportunists? First they need to kill a human being by other means than necromany, and then, while being raped by remaining humans, they need to raise a zombie weakling for 3 seconds of diversion? Oh please. 100% agreed I hope maybe bethesda will see the rampent FAIL that is necromancy and then patch it, somepeople say mods will fix and this is definatly the case but I feel insulted at how bad it realy is compaired to atros ready for real necromancy EPIC FAIL dremoras get the atros double time limit but dragon priests(liches) do not even with necromancy perk you only get 60 seconds WHAT THE F***! That alone proves all there time and favoritism went into atro branch.... dissapointing. Link to comment Share on other sites More sharing options...
Sindrie Posted November 21, 2011 Author Share Posted November 21, 2011 I just thought about it, but couldn't you give an undead thrall enchanted weaponry? If so, it would be way more powerful than summoning an atronach. Ya but undead thralls are real glitchy like all zombie spells and they dissapear for some reason at random times so any enchanted weap you give them you might loose, atros are pretty much enchanted anyways they do there elemental damage in mele, range and cloak. Link to comment Share on other sites More sharing options...
AltreU Posted November 21, 2011 Share Posted November 21, 2011 Well, hopefully they'll fix that in the next patch. Being able to give them upgraded gear is the biggest advantage they have. It pretty much makes them an extra companion. Link to comment Share on other sites More sharing options...
danshive Posted November 21, 2011 Share Posted November 21, 2011 Undead spell casters and those bug things in the dwarven mines have served me well as zombies, especially when dual casting the necromancy. As for destruction, this game used to feel a little too hard for me, so I turned down the difficulty. It's back up again after learning the adept combat spells. Those seem to wreck everything's day. As for summoning bunnies, I cast fury on one, and they definitely do not have attack animations. They furiously charge at you and THEN! They just sit there. Looking MENACING. I'm hoping it's possible to mod in an attack for them regardless, as I do so much want to warn my enemies that it is no ordinary rabbit. Link to comment Share on other sites More sharing options...
Sindrie Posted November 21, 2011 Author Share Posted November 21, 2011 Undead spell casters and those bug things in the dwarven mines have served me well as zombies, especially when dual casting the necromancy. As for destruction, this game used to feel a little too hard for me, so I turned down the difficulty. It's back up again after learning the adept combat spells. Those seem to wreck everything's day. As for summoning bunnies, I cast fury on one, and they definitely do not have attack animations. They furiously charge at you and THEN! They just sit there. Looking MENACING. I'm hoping it's possible to mod in an attack for them regardless, as I do so much want to warn my enemies that it is no ordinary rabbit. lol Link to comment Share on other sites More sharing options...
domanz Posted November 21, 2011 Share Posted November 21, 2011 As for summoning bunnies, I cast fury on one, and they definitely do not have attack animations. They furiously charge at you and THEN! They just sit there. Looking MENACING. :D Link to comment Share on other sites More sharing options...
knightofheaven Posted November 21, 2011 Share Posted November 21, 2011 (edited) well from my experience conjuration its a good way to make decoys when facing superior numbers just dont expect then do the fight for you, so i guess if you are soley dependent on the conjuration school ( necromancing) then it might sucks a bit. But with My redguard two handed sword specialist i ocasionaly summon an fire atronach to be a decoy and make the enemies busy, it wont last long, but it makes then busy and explodes when die so it softens the enemy long enough for me to do my thing. they are good suport, but dont expect then do the fight for you. Edited November 21, 2011 by knightofheaven Link to comment Share on other sites More sharing options...
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