NeoH222 Posted April 29, 2012 Share Posted April 29, 2012 I just remembered something that we could use for the dragonoid transformation without fully creating it from scratch. Apprently a monster mod added a type of 'dragon man' into Skyrim as a monster, and another mod went ahead to replace the werewolf models with this model. http://skyrim.nexusmods.com/downloads/file.php?id=15976 We can take a step up from this thing to help us out with the dragonoid transformation. Link to comment Share on other sites More sharing options...
Galacticat42 Posted April 29, 2012 Author Share Posted April 29, 2012 Ehh, only problem with the were-dragon mod is that, well, the thing hasn't got wings. With the model that I've been working on, it has wings and only needs a few vertices tweaked and it'll be ready to be rigged to the werewolf skeleton. Link to comment Share on other sites More sharing options...
PsychedelicHands Posted April 29, 2012 Share Posted April 29, 2012 Hey all, kinda joined this conversation late. Haven't read all the thread, hopefully though I've got the general idea by now. The mod sounds fantasic good luck to you all. The only thing that bugs me is the whole "Fallen Greybeards" thing, see I'm a bit of a lore-prostitute and that doesn't really sound right to me. It just doesn't really make sense in the context of how the grey-beards started and such. I would think it would be much more interesting if instead you used a lving faction of the old Dragon Cult, maybe they didn't all disappear, aye? That way you could have living dragon priests (Which would be awesome) and it wouldn't just be a generic evil twin cliche of the greybeards. It also would just sit much better with existing lore. Link to comment Share on other sites More sharing options...
NeoH222 Posted April 29, 2012 Share Posted April 29, 2012 (edited) Hey all, kinda joined this conversation late. Haven't read all the thread, hopefully though I've got the general idea by now. The mod sounds fantasic good luck to you all. The only thing that bugs me is the whole "Fallen Greybeards" thing, see I'm a bit of a lore-prostitute and that doesn't really sound right to me. It just doesn't really make sense in the context of how the grey-beards started and such. I would think it would be much more interesting if instead you used a lving faction of the old Dragon Cult, maybe they didn't all disappear, aye? That way you could have living dragon priests (Which would be awesome) and it wouldn't just be a generic evil twin cliche of the greybeards. It also would just sit much better with existing lore. Technically there isn't anything that says the Fallen cannot exist as well. The events of Aludin happened way before any (normal) written history, and the Greybeards themselves are shrouded in mystery until you meet Paarthurnax. Of course, if the Fallen did exist, there won't be any mention of them since they are a disgrace to the Greybeards. They know the Fallen exist, they just don't want to talk about it in fear of opening up wounds. And since the Greybeards were established around Aludin's reign, it would be safe to say that Alduin himself would try to influence them, wanting them to obey the stronger Dovah than the weaker brother. Its not an evil twin cliche but more of a fractured Greybeards sort of thing, half wanting to do good, the other half, evil. On a side note, I have been trying to figure out how the music should go, primarily in battles. I was thinking the music against the dragons in the quests would be more hectic and sudden, to give the fierceness of a battle where dragons and mortals are in the heat of battle. Ironically, the best example I got was from the movie How to Train Your Dragon, which features a few good dragon battle pieces that can be inspiration for our own battle music in the Dragonborn Legacy. Edited April 29, 2012 by Neo Hikato Link to comment Share on other sites More sharing options...
Huzzahfortimelines Posted April 29, 2012 Share Posted April 29, 2012 A mod that has been in production this long shows signs that it won't be abandoned. Good work going guys! Could you give me a little status update, how long do you think it will take to finish for example. How far are you into production? I'm waiting eagerly for the mod. :D Link to comment Share on other sites More sharing options...
Helion98 Posted May 11, 2012 Share Posted May 11, 2012 I think i got a solution for the Dragon Transform if it's still a painful theme. http://steamcommunity.com/sharedfiles/filedetails/?id=12539 I found this mod when i was looking through the mods for something interesting and when i saw this i remembered about you guys. Hope this will work. :thumbsup: Link to comment Share on other sites More sharing options...
Danidragon Posted May 12, 2012 Share Posted May 12, 2012 (edited) Things have been quiet here..... *edit* VERY quiet.... Edited May 19, 2012 by Danidragon Link to comment Share on other sites More sharing options...
xyks Posted May 22, 2012 Share Posted May 22, 2012 No update in a month. Throw us a bone out here ;) Link to comment Share on other sites More sharing options...
NeoH222 Posted May 24, 2012 Share Posted May 24, 2012 Well I am back home and all that, gotta get a job, but I am back to full strength here. Still need to open up Skyrim again, but hey, I am back more so than ever. Link to comment Share on other sites More sharing options...
austyn12090 Posted May 24, 2012 Share Posted May 24, 2012 Out of all the mods being developed, this is the one I'm most looking forward to. Link to comment Share on other sites More sharing options...
Recommended Posts