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The Elder Scrolls: Moon and Star


STAVIUS

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hate to tell you this, but this project is a massive (and i mean MASSIVE) undertaking. how long have they been messing around with Morroblivion? 3 years now? something like that. and its still nowhere near to being finished. plus you will have continuous problems with the legality of it (Morroblivion was constantly under review at TESnexus before finally being removed from the site)

 

to be frank, this project isnt going to progress in a satisfactory manner and i think your team would be better off making quest mods etc from scratch within Skyrim's world.

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hate to tell you this, but this project is a massive (and i mean MASSIVE) undertaking. how long have they been messing around with Morroblivion? 3 years now? something like that. and its still nowhere near to being finished. plus you will have continuous problems with the legality of it (Morroblivion was constantly under review at TESnexus before finally being removed from the site)

 

to be frank, this project isnt going to progress in a satisfactory manner and i think your team would be better off making quest mods etc from scratch within Skyrim's world.

 

Pretty sure that Morroblivion was essentially dead for a long period of time.

 

You make it sound like being removed from TESNexus is the end of the world. This is 2011, you can buy your own web hosting for the price of two Starbucks coffees a month. Google and SEO exist, you will get traffic.

 

"Continuous problems with legality"? How many torrent sites are still up and running?

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We've actually discussed going this route, requiring the player to have Morrowind purchased via Steam in order to play the mod. It is easily possible and will likely implement it to resolve any issues.

 

This is a stupid solution -- Morrowind was released before Steam existed. Some people have non-Steam copies of Morrowind, Bloodmoon, and Tribunal.

If you got the key i think you can add it to your steam acc...

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You make it sound like being removed from TESNexus is the end of the world. This is 2011, you can buy your own web hosting for the price of two Starbucks coffees a month. Google and SEO exist, you will get traffic.

 

"Continuous problems with legality"? How many torrent sites are still up and running?

 

if you want your mod to be downloaded by a lot of people you have to host it here. why are you talking about torrent sites? i dont think you understood what i was trying to say.

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if you want your mod to be downloaded by a lot of people you have to host it here. why are you talking about torrent sites? i dont think you understood what i was trying to say.

 

So what you're saying is that no one in the TES mod user community can use Google?

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hate to tell you this, but this project is a massive (and i mean MASSIVE) undertaking. how long have they been messing around with Morroblivion? 3 years now? something like that. and its still nowhere near to being finished. plus you will have continuous problems with the legality of it (Morroblivion was constantly under review at TESnexus before finally being removed from the site)

 

to be frank, this project isnt going to progress in a satisfactory manner and i think your team would be better off making quest mods etc from scratch within Skyrim's world.

Yes its a huge project but if i get invited to the team i would prefer doing something that includes creating some models. A quest mod doesnt feel like it includes a lot of new content mostly dialogues etc.

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I guess you could use Morrowind assets if you somehow made the mod Require ownership of Morrowind too, not just Skyrim, for example if all used assets would load from an installed Morrowind with expansions i think it would be clear then.

We've actually discussed going this route, requiring the player to have Morrowind purchased via Steam in order to play the mod. It is easily possible and will likely implement it to resolve any issues.

It is not a solution. Any form of allowing people to reuse assets from other games just doesn't pass above board. Your mod will get shut down by bethesda themselves if the catch wind of it. That is pretty much what Morroblivion did, it required you to have Mowwrowind installed on your PC. It did no redistribution or anything. And yet it was shut down by Bethesda. Anyway you can forget the sounds for about 3 years anyway.. you'll be busy with actually making the mod in that whole time. :tongue:

 

how long have they been messing around with Morroblivion? 3 years now? something like that. and its still nowhere near to being finished. plus you will have continuous problems with the legality of it (Morroblivion was constantly under review at TESnexus before finally being removed from the site)

Bethesda finally decided it is illegal. And that was that.

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I'm not being "pedantic".

 

I'm saying that because of Google aggregators like this one are largely irrelevant.

 

Ok last reply on the subject because i feel like im talking to brick wall. Lets get the basics through to you- if you want your mod to be downloaded by lots of people, and to raise awareness of it, a good way would be to host it on a well established, high-traffic modding site. A bad way would be rely on people googling for something they dont even know exists.

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