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Container and Door sounds repeating


SoupDiddly

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By golly, this problem is small but it's so prevalent that it's HUGE!

 

I switched computers recently, the only major difference being windows 7 to windows 10 (ew), and now, after an initial interaction with a container or a door or a fridge, the sound effect of the opening and the closening repeats twice, simultaneously - and it sucks!

 

ANY ideas, please, people?

Edited by defected monkeh
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defected monkeh - Hello!

I've noticed that, back when I was working on a fix for the silent Point Lookout doors, I cover it here:

http://www.nexusmods.com/fallout3/mods/19101/?

"Q: I have really good hearing & I've noticed a doubling of the open/close sound effect on doors once they've been activated a few times, what's up with that?

A: Well spotted, sharper eared users may pick up on it, I did. It's a vanilla bug that seems to affect all doors & is not limited to these fixed ones.

I've been able to come up with a partial solution that stops the doubling of the sound but has the draw back that the door would be quiet on the first open & close animation, then work normally after. Since it's an imperfect solution & most people don't notice the vanilla bug, I opted to do as the vanilla models do."

As I say in that quote, seems to be a vanilla bug, as far as I'm aware it affects everyone though I've not had much feedback about it.

There's also more discussion of it in the comments section there, 3rd post.

I think it generally goes unnoticed by most people as I've never seen mention of it elsewhere.

 

Hope this helps!

Prensa

Edited by prensa
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defected monkeh - Hello!

 

I've noticed that, back when I was working on a fix for the silent Point Lookout doors, I cover it here:

 

http://www.nexusmods.com/fallout3/mods/19101/?

 

"Q: I have really good hearing & I've noticed a doubling of the open/close sound effect on doors once they've been activated a few times, what's up with that?

 

A: Well spotted, sharper eared users may pick up on it, I did. It's a vanilla bug that seems to affect all doors & is not limited to these fixed ones.

 

I've been able to come up with a partial solution that stops the doubling of the sound but has the draw back that the door would be quiet on the first open & close animation, then work normally after. Since it's an imperfect solution & most people don't notice the vanilla bug, I opted to do as the vanilla models do."

 

As I say in that quote, seems to be a vanilla bug, as far as I'm aware it affects everyone though I've not had much feedback about it.

There's also more discussion of it in the comments section there, 3rd post.

I think it generally goes unnoticed by most people as I've never seen mention of it elsewhere.

 

Hope this helps!

 

Prensa

Is this possible that i've never noticed it before? I'm sure it is now I think about it, but no- I swear to god. No, it's too obvious now.

 

So thank you, my friend, for noticing it too. I thought it might be something like you described in the 3rd post, but I still had no inkling as to where I could find these files. Now I do. :)!

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defected monkeh - Hello!

"Is this possible that i've never noticed it before? I'm sure it is now I think about it, but no- I swear to god. No, it's too obvious now. "

I thought, upon first noticing it, that it was some flaw in my fixed Point Lookout doors as that was what I was working on at the time of discovery but found it to be a vanilla issue.

It surprised me too that I'd never noticed it until that point. I've very good hearing & consider myself fairly observant.

Seems like a largely unnoticed bug.

"So thank you, my friend, for noticing it too. I thought it might be something like you described in the 3rd post, but I still had no inkling as to where I could find these files. Now I do."

Happy to have been of some help, if not a solution at least confirmation of the issue. :)

Take care,

Prensa

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