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Incorrect Physics of Death Animation


Yaminohaka

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When falling from a high cliff to a flat surface, the death animation begins and the physics are terribly incorrect. The character lands on both feet, turns a full 180 degrees, and then slowly falls to his/her knees. On top of that issue, it appears this animation happens almost every single time he/she falls to his death. Can someone fix this?
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80% of the time, the character falls in this matter. This animation wasn't in Oblivion, nor with Morrowind. I enjoy the ragdoll a lot more from Oblivion then this default ragdoll from Skyrim. It happens so many times that it really kills the experience of the game.
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I had a pretty good fall today, off of a mountain while on my horse. I was knocked off(horse died) and tumbled down the side of the mountain in a very painful looking, bone-destroying manner. I landed on my face, everything looked fine to me. Maybe it was because I kept hitting the mountainside on the way down?
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  • 1 month later...
Any of the default death animations (instead of everything ragdolling like oblivion) are seriously lame. I'd rather play on oblivion's ridiculous ragdolling then skyrim's anyday. I hate when i Power slice someone sideways with my GOD character and a sword that does 99k damage and watch them do this stupid animation. -.-
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