vjludovico Posted November 20, 2011 Share Posted November 20, 2011 Anyone have a good way of reproducing the _n version of the textures in photoshop? I can't seem to figure out how they made those imprints using those specific colors. I assume it was a script, but it seems essential to figure out in order to do any real work on changing textures... except for just reskinning. Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted November 20, 2011 Share Posted November 20, 2011 (edited) It's a normal map. You should google that and learn on how they work and find various plugins for creating them. Edited November 20, 2011 by Fatalmasterpiece Link to comment Share on other sites More sharing options...
vjludovico Posted November 20, 2011 Author Share Posted November 20, 2011 (edited) It's a normal map. You should google that and learn on how they work and find various plugins for creating them. Great will do. It might be included in the save GUI for the DDS using the nvidia plugin for CS5, but haven't messed around with it too much. Appreciate the reply. EDIT: It does seem to have an option for normal map, messing with it now. Thanks again. Edited November 20, 2011 by vjludovico Link to comment Share on other sites More sharing options...
kuro1n Posted November 20, 2011 Share Posted November 20, 2011 I find the option for normal maps with the photoshop DDS plugin to make quite nasty and grainy normal maps if compared to the clear vanilla normal maps and havent found a way around it yet, guess crazybump might give me better normal maps... anyone who has some more knowledge about baking normal maps from textures? Link to comment Share on other sites More sharing options...
vjludovico Posted November 20, 2011 Author Share Posted November 20, 2011 I find the option for normal maps with the photoshop DDS plugin to make quite nasty and grainy normal maps if compared to the clear vanilla normal maps and havent found a way around it yet, guess crazybump might give me better normal maps... anyone who has some more knowledge about baking normal maps from textures? Im noticing that now too. There's no happy medium with it. My work around was to create it, cut out my changes and blend it into the original map. Never tried crazybump though, will look into that as well. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 20, 2011 Share Posted November 20, 2011 (edited) Besides the nvidia plugins other free and basically essential Photoshop plugins for normal map creation are Ndo and Xnormal. You might have to search for the prerelease plugin of Ndo, I think it has gone commercial now. Rad tool :thumbsup:# tip: normal map orientation is +x -y +z. Ndo iirc, and loads of other normal map tools make them in +y. So you need to invert the g channel to get them to render correctly. Edited November 20, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
kuro1n Posted November 20, 2011 Share Posted November 20, 2011 Besides the nvidia plugins other free and basically essential Photoshop plugins for normal map creation are Ndo and Xnormal. You might have to search for the prerelease plugin of Ndo, I think it has gone commercial now. Rad tool :thumbsup:Yea i knew about xnormal but does that really give cleaner normal maps? Ndo? ill check that up, thanks for the tips. : ) Link to comment Share on other sites More sharing options...
Ghogiel Posted November 20, 2011 Share Posted November 20, 2011 Besides the nvidia plugins other free and basically essential Photoshop plugins for normal map creation are Ndo and Xnormal. You might have to search for the prerelease plugin of Ndo, I think it has gone commercial now. Rad tool :thumbsup:Yea i knew about xnormal but does that really give cleaner normal maps? Ndo? ill check that up, thanks for the tips. : )Yeah Xnormal is probably a marginally better plugin than the nvidia one. However it has a couple other useful features for texture artists.. :yes: Link to comment Share on other sites More sharing options...
vjludovico Posted November 20, 2011 Author Share Posted November 20, 2011 Besides the nvidia plugins other free and basically essential Photoshop plugins for normal map creation are Ndo and Xnormal. You might have to search for the prerelease plugin of Ndo, I think it has gone commercial now. Rad tool :thumbsup:Yea i knew about xnormal but does that really give cleaner normal maps? Ndo? ill check that up, thanks for the tips. : )Yeah Xnormal is probably a marginally better plugin than the nvidia one. However it has a couple other useful features for texture artists.. :yes: Xnormal is a very slight improvement, way more options. NDOs site seems to be down, or not up yet. No matter what I base these maps on RBG or anything, they just come out too detailed in spots, and too flat in the others. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 20, 2011 Share Posted November 20, 2011 (edited) Ndos website has moved... best thing to do is search youtube for a video tut and there should be an updated link in the description.... I just got the beta of Ndo2. :thumbsup: edit: this is the free PS plugin http://quixel.se/nDo1/ Edited November 20, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
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