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When will the complicated mods start to come out?


Skyviper086

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Son at this point you're talking out your ass. Bethjunkie has been modding Beth games for close to a decade now. We're use to the geck or now CK being crash happy but the CK now requires q monster of a system to run exteriors and that shouldn't be the case.

I don't care about his veteran-ness. The average gaming pc is not supposed to handle gigantic amounts of textures being loaded in on the fly. Fallout3 and Skyrim are different because these games were far less detailed for their time than comparable titles.

You are wrong.

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Son at this point you're talking out your ass. Bethjunkie has been modding Beth games for close to a decade now. We're use to the geck or now CK being crash happy but the CK now requires q monster of a system to run exteriors and that shouldn't be the case.

I don't care about his veteran-ness. The average gaming pc is not supposed to handle gigantic amounts of textures being loaded in on the fly. Fallout3 and Skyrim are different because these games were far less detailed for their time than comparable titles.

You are wrong.

First bethjunkie is a woman and second no other Beth game for its time required a monster of a pc to run its editing software. My PC can handle fallout 4 and plenty of other intense games on ultra and it struggles with the CK. It has more to do with poor optimization than the user not having a strong enough PC. Must you pick a fight with ever person who doesn't sing Bethesdas praises?

 

P.S a person can still like something overall and still critique it.

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Son at this point you're talking out your ass. Bethjunkie has been modding Beth games for close to a decade now. We're use to the geck or now CK being crash happy but the CK now requires q monster of a system to run exteriors and that shouldn't be the case.

I don't care about his veteran-ness. The average gaming pc is not supposed to handle gigantic amounts of textures being loaded in on the fly. Fallout3 and Skyrim are different because these games were far less detailed for their time than comparable titles.

You are wrong.

First bethjunkie is a woman and second no other Beth game for its time required a monster of a pc to run its editing software. My PC can handle fallout 4 and plenty of other intense games on ultra and it struggles with the CK. It has more to do with poor optimization than the user not having a strong enough PC. Must you pick a fight with ever person who doesn't sing Bethesdas praises?

 

P.S a person can still like something overall and still critique it.

 

No, you are simply wrong. In built-up city areas the CK has probably to load in about half a million up to 2 million polygons. Now go into a 3d modeling package and load a model with 750 000 polygons, then even newer pc might choke on it.

When the game is running, everything is optimized like a mofo because of camera angle, occlusion cells loaded and so forth. On top of it the CK has not just to load and display all these polygons but also textures. And if you rotate your camera with an object selected that is quite some distance away from it, the CK has to swap out entire cells worth of geometry within a split second.

 

A game handles optimized data. a CK can by its nature not do that like the game. And if Bethjunkie can not understand that, then she should reduce the amount of cells loaded, and be more careful with the camera, and use the layers. Which is far more effective than flipping a table and storming off angrily blaming the CK for doing what it is supposed to do.

I seriously do not care about how much of a leet modder she is, these are hard numbers and your graphics card has to handle it. Skyrim is 5 years old and was a very underwhelming game visually, it pushed far fewer polygons for its time.

Edited by lelcat
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Son at this point you're talking out your ass. Bethjunkie has been modding Beth games for close to a decade now. We're use to the geck or now CK being crash happy but the CK now requires q monster of a system to run exteriors and that shouldn't be the case.

I don't care about his veteran-ness. The average gaming pc is not supposed to handle gigantic amounts of textures being loaded in on the fly. Fallout3 and Skyrim are different because these games were far less detailed for their time than comparable titles.

You are wrong.

First bethjunkie is a woman and second no other Beth game for its time required a monster of a pc to run its editing software. My PC can handle fallout 4 and plenty of other intense games on ultra and it struggles with the CK. It has more to do with poor optimization than the user not having a strong enough PC. Must you pick a fight with ever person who doesn't sing Bethesdas praises?

 

P.S a person can still like something overall and still critique it.

 

 

Yes, he must.

Much easier to attack fellow players rather than admit that your developer overlords may have done something wrong, left something out or otherwise made a mistake. Fallout 4 is a great game and Bethesda is my heart but they made a lot of mistakes with this game and it is far from perfect. Their tool is not perfect either, they never are and never will be as long as they have to continue stripping pieces out it before they release it to us.

 

But hey, I'm just a random dude with a crappy pc (lol) who wouldn't know an AI package from a hole in the ground. Goodbye thread and back to work on my horrible TTW mods for me.

 

Edit: And lol, flipping tables? That's really reaching dude.

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Why does everyone in this place try to pull rank in an argument? I do not care how many friends you got or for how long you mod. I downloaded the Fallout4 CK in May and I never modded the Bethesda games except for some attempts with Morrowind. I laid out the hard numbers for you and a solution that might alleviate the problems. The kit runs so bad for me that I can barely navigate Sanctuary in the editor, and when I just tried to load into Boston Commons it stalled my complete system and I had to reboot. But It is not the CKs fault. You need a monster rig to comfortably edit in the Downtown areas.

 

And you are just frustrated that someone is talking back to you, because it appears you are not used to that.

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Why does everyone in this place try to pull rank in an argument? I do not care how many friends you got or for how long you mod. I downloaded the Fallout4 CK in May and I never modded the Bethesda games except for some attempts with Morrowind. I laid out the hard numbers for you and a solution that might alleviate the problems. The kit runs so bad for me that I can barely navigate Sanctuary in the editor, and when I just tried to load into Boston Commons it stalled my complete system and I had to reboot. But It is not the CKs fault. You need a monster rig to comfortably edit in the Downtown areas.

 

And you are just frustrated that someone is talking back to you, because it appears you are not used to that.

bwahahahaha sir I live with my 16 year old sister and tutor students I'm used to people talking back to me on a daily basis. No one is pulling rank on you either. Myself and others are merely pointing out that we've been doing this for far longer than you have and likely have a good idea of what we're doing. If you don't see a problem with the CK than fine you don't see a problem have a nice day. But you're deciding there isn't a problem doesn't give you or anyone else license to start insulting or belittling others because they don't agree with you. Now before you begin frantically typing a counter statement know this. I realize that I have not been the most "civil" in this thread but that does not negate your attacking everyone and their uncle who disagrees with you. I'm done, I have the distinct feeling you are just trying to troll myself and others and I will not be a party to that. Good luck on your modding.

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The mod ecosystem would be a better place if everyone would focus on small mods. People should try to make small mods. And go through all the things to get it completed. Then they will realize their massive ideas will never be finished because you can not create a mod that rivals the original game in size or quality.

 

There is a lot of room in scope between "small" and "rivals the original game in size or quality." There are very, very few mods that attempt to build something as far reaching as the original game and there are many released mods that qualify as larger than "small."

 

If the point you are trying to make is that new modders with no previous experience in game dev might want to start small I wouldn't argue with that, but the successfully released larger and more complex mods make for a more interesting modscape. It would be extremely boring if everyone only made small and unambitious mods because they were afraid to fail at something more ambitious.

 

Re: the FO4CK itself

The render window is a pita. I miss having quick and convenient access to every cell in the vanilla game world. I have a great machine, I've done ini changes, use the filtering window, etc. The render window is still miserably slow and cumbersome to use in some locations. In previous games the render window was just another tool to use in building something. It was as convenient to interact with as any other object in the editor. Now I avoid it unless seeing an object in the vanilla cell is absolutely necessary. Every editor has issues.

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If the point you are trying to make is that new modders with no previous experience in game dev might want to start small I wouldn't argue with that, but the successfully released larger and more complex mods make for a more interesting modscape. It would be extremely boring if everyone only made small and unambitious mods because they were afraid to fail at something more ambitious.

I think even the large ones should cut off 40% of their size. Because then they would release something instead of getting stuck for 5 years on a project with most of the team leaving. There will be more complications and things going wrong, always. And people dont plan for that.

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If the point you are trying to make is that new modders with no previous experience in game dev might want to start small I wouldn't argue with that, but the successfully released larger and more complex mods make for a more interesting modscape. It would be extremely boring if everyone only made small and unambitious mods because they were afraid to fail at something more ambitious.

I think even the large ones should cut off 40% of their size. Because then they would release something instead of getting stuck for 5 years on a project with most of the team leaving. There will be more complications and things going wrong, always. And people dont plan for that.

 

 

And when you put together a team to build a mod you will have the power to exercise that belief and control over your own work and that of your team.

 

Your assumption that modders are incapable of contingency planning is an interesting one since successful modders are generally flexible, determined and resourceful enough to overcome encountered obstacles. If you are saying that people unsuited for modding might not want to do it and are likely to fail or dislike it I can't argue with that. It takes a certain kind of person to enjoy banging their head against a wall to get what they want out of the game.

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LlamaRCA I forgot to mention your amazing work. Correct me if I'm wrong but didn't you make some amazing mods right out of the gate. Willow for instance. I believe that was a mod you taught yourself to do. No previous skills in that field and yet you made of the best companion mods for Fallout New Vegas. A companion that is truly one of a kind.

 

You're good too!

Edited by Skyviper086
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