Draspur Posted July 21, 2016 Share Posted July 21, 2016 I tried searching but couldn't find anything relevant. If someone can point me in the right direction or give a brief rundown it would be appreciated. Thanks! Link to comment Share on other sites More sharing options...
Draspur Posted July 25, 2016 Author Share Posted July 25, 2016 Bump Link to comment Share on other sites More sharing options...
LazyGirl Posted July 26, 2016 Share Posted July 26, 2016 Check one of the workshop vendors in the GECK, believe they start with "Workshop" something. A bunch can be found in the humanrace tab. You probably need to have the keywords there related to workshops as well as any factions that sound reasonable. Then attach the related scripts, fill in the properties. If I remember correctly autofill functions pretty good besides fixing "special vendor" stuff and selecting what type of loot the NPC should have.Then it's just a matter of sticking them in a stall and adding a dialogueoption to fire up the barter window if the NPC doesn't have it already. Link to comment Share on other sites More sharing options...
Plarux Posted April 16, 2019 Share Posted April 16, 2019 (edited) Don't mean to dig up bones, but can anyone help me figure out how to add items to settlement vendors? Edited April 16, 2019 by Plarux Link to comment Share on other sites More sharing options...
Zorkaz Posted April 16, 2019 Share Posted April 16, 2019 There are several containers named like "Workshopvendorcontainer". That should be their main inventory Link to comment Share on other sites More sharing options...
SKKmods Posted April 16, 2019 Share Posted April 16, 2019 As per Zorkaz if its static then its WorkshopVendorChestTYPE NUMBER e.g. WorkshopVendorChestArmor04 if you want to modify a specific container in a specific settlement, then you need to find the actual vendor container which created dynamically by WorkshopScript.InitializeVendorChests() from a when a settler is assigned to a shop. You can get to them via (pick the one you want); ObjectReference[] VendorContainers = (WorkshopREF as WorkshopScript).VendorContainersArmor ObjectReference[] VendorContainers = (WorkshopREF as WorkshopScript).VendorContainersWeapons ObjectReference[] VendorContainers = (WorkshopREF as WorkshopScript).VendorContainersBar ObjectReference[] VendorContainers = (WorkshopREF as WorkshopScript).VendorContainersClinic ObjectReference[] VendorContainers = (WorkshopREF as WorkshopScript).VendorContainersClothing Link to comment Share on other sites More sharing options...
Arrownight Posted April 17, 2019 Share Posted April 17, 2019 Check these out on youtube Fallout 4 Creation Kit Tutorial - Vendor Fallout 4 Modding Tutorial #2 - Creating an Item and adding it to the World and a NPC Link to comment Share on other sites More sharing options...
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