sirxazor Posted November 21, 2011 Share Posted November 21, 2011 The big problem is that the game doesn't give you precise indications during quests. It's go there and fetch that but without marlers you may end up looking for that thing for ages. It's ironic but this can work once you know the game inside out which ruins the purpose of the challenge. It's not a bad idea but it's certainly not how the game was meant to be played. You clearly have NOT played Morrowind, and if you have, you didn't play very long, this is exactly how Morrowind is, and how i love to play, i myself HATE being spoon fed the information and having my hand held the entire time, i love how on certain quests or areas you're told about, it has taken me a long time to find, it adds to the immersion and makes myself feel better when i have done something instead of, hey go here talk to this person and carry their sweet roll over to that farmer, and the whole time this is going on, i have a big ass white marker over their head or location when it's say, across a river or crop field. Overall feels much better to not have easy mode on and feel like an idiot like the game developers think we are as paying customer's....i mean ok wtf? o_O I hope you realize quest markers are OPTIONAL on this WTF game, hmmkay? Link to comment Share on other sites More sharing options...
Trey5511 Posted November 21, 2011 Share Posted November 21, 2011 (edited) You clearly have NOT played Morrowind, and if you have, you didn't play very long, this is exactly how Morrowind is, and how i love to play, i myself HATE being spoon fed the information and having my hand held the entire time, i love how on certain quests or areas you're told about, it has taken me a long time to find, it adds to the immersion and makes myself feel better when i have done something instead of, hey go here talk to this person and carry their sweet roll over to that farmer, and the whole time this is going on, i have a big ass white marker over their head or location when it's say, across a river or crop field. Overall feels much better to not have easy mode on and feel like an idiot like the game developers think we are as paying customer's....i mean ok wtf? A good amount of quests in skyrim without quest markers on don't offer anything near the level of detail morrowind's quests offered for guidance. Edited November 21, 2011 by Trey5511 Link to comment Share on other sites More sharing options...
Gabbemaster Posted November 21, 2011 Share Posted November 21, 2011 (edited) Here is a link to a great mod created by Arfien that removes location markers on both known and unknown locations on the compass (but not on the world map). It really helps with immersion and gives back that great feeling of exploration that Morrowind had. http://www.skyrimnexus.com/downloads/file.php?id=391 Edited November 21, 2011 by Gabbe_master Link to comment Share on other sites More sharing options...
PsYchotic666Joker Posted November 21, 2011 Share Posted November 21, 2011 The big problem is that the game doesn't give you precise indications during quests. It's go there and fetch that but without marlers you may end up looking for that thing for ages. It's ironic but this can work once you know the game inside out which ruins the purpose of the challenge. It's not a bad idea but it's certainly not how the game was meant to be played. You clearly have NOT played Morrowind, and if you have, you didn't play very long, this is exactly how Morrowind is, and how i love to play, i myself HATE being spoon fed the information and having my hand held the entire time, i love how on certain quests or areas you're told about, it has taken me a long time to find, it adds to the immersion and makes myself feel better when i have done something instead of, hey go here talk to this person and carry their sweet roll over to that farmer, and the whole time this is going on, i have a big ass white marker over their head or location when it's say, across a river or crop field. Overall feels much better to not have easy mode on and feel like an idiot like the game developers think we are as paying customer's....i mean ok wtf? o_O I hope you realize quest markers are OPTIONAL on this WTF game, hmmkay? Not the point...the fact they think we're stupid don't help one bit, no need to be fed the information with a marker in the first place, it should be the old way, go into detail on how to find it and you enjoy looking for it, not just here follow this marker ( even if you disable it, there is no telling where to even look, as they don't give hints if you need them ) i guess people like easy mode and don't enjoy what they pay for instead of speeding through it xD Link to comment Share on other sites More sharing options...
saldu Posted November 21, 2011 Share Posted November 21, 2011 Next step is digestion/toilet mods? Link to comment Share on other sites More sharing options...
Gugus0 Posted November 21, 2011 Share Posted November 21, 2011 I don't agree, the TRUE way to play Skyrim is to play it without a computer and go to Alaska with nothing. Link to comment Share on other sites More sharing options...
antonkr Posted November 21, 2011 Author Share Posted November 21, 2011 I don't agree, the TRUE way to play Skyrim is to play it without a computer and go to Alaska with nothing.The true way to play Skyrim Elite master of extreme badass and awesome.Things you will need*Skyrim*a computer capable of running at freezing temperatures*a generator. *A map of AlaskaI will leave it to you to figure out your task Link to comment Share on other sites More sharing options...
kitsuneshoujo Posted November 21, 2011 Share Posted November 21, 2011 Interesting idea... I wont be writing stuff down, but using the map could be fun.. however people do mark stuff on the map so they know where stuff is. Caravans arent as bad as map travel, it would be nice if they were real time and not fake- map travel. Link to comment Share on other sites More sharing options...
Shantih Posted November 21, 2011 Share Posted November 21, 2011 The big problem is that the game doesn't give you precise indications during quests. It's go there and fetch that but without marlers you may end up looking for that thing for ages. It's ironic but this can work once you know the game inside out which ruins the purpose of the challenge. It's not a bad idea but it's certainly not how the game was meant to be played. You clearly have NOT played Morrowind, and if you have, you didn't play very long, this is exactly how Morrowind is, and how i love to play, i myself HATE being spoon fed the information and having my hand held the entire time, i love how on certain quests or areas you're told about, it has taken me a long time to find, it adds to the immersion and makes myself feel better when i have done something instead of, hey go here talk to this person and carry their sweet roll over to that farmer, and the whole time this is going on, i have a big ass white marker over their head or location when it's say, across a river or crop field. Overall feels much better to not have easy mode on and feel like an idiot like the game developers think we are as paying customer's....i mean ok wtf? o_O Dear Psycho, I certainly don't have to justify myself to you or anyone else but FYI I've played Morrowind back when it was released and over the years I've spend more time playing Morrowind than I did playing Oblivion. For the record I don't like random strangers voicing erroneous assumptions about me, using capital letters and taking a condescending tone nor do I like to be quoted in red. :down: Now on this topic, IF the game doesn't provide enough information on how to go about quests then you're screwed. Being old school means that you may not mind having a notepad and a pencil to write down stuff (and I used to do this all the time when I played the Might and Magic series in the 90s). That's what journals are meant to be used for but the problem is that they're usually not detailed enough. The truth is that now devs have made it so that you are forced to use the markers or spend your time guessing where you should be going/doing. It is true of most games nowadays. At least you're not forced to have any quest marker on your map if you don't need/want them since Skyrim allows us to turn them on and off. I'm not arguing on principle that removing stuff is a bad thing, that is not my point in fact one of my favourite mods for FNV is the one that hides the entire HUD as it makes these pesky quest markers go away (among many other things). The simple truth is that disabling markers permanently is fine as long as the game journal and NPCs provide relevant information or at the very least enough information so the game can be played without being a pain and this is simply not the case. Pretending that playing this way is more immersive is not true either since in any pen and paper RPG, a player could always tell the game master that the character is asking some random NPCs for directions, something that most of us would do in real life. Try asking for directions in Skyrim and you'll see what will happen... The magic compass may be out of character but the only way to get a better immersive experience would be to make a mod that adds more information to the journal. Turning on a quest marker is still better than checking an online walkthrough or the game guide. Also if you feel bad about it simply use the Clairvoyance spell. It's a great way to justify the magic compass thing. :happy: The big problem is that the game doesn't give you precise indications during quests. It's go there and fetch that but without marlers you may end up looking for that thing for ages. It's ironic but this can work once you know the game inside out which ruins the purpose of the challenge. It's not a bad idea but it's certainly not how the game was meant to be played. You clearly have NOT played Morrowind, and if you have, you didn't play very long, this is exactly how Morrowind is, and how i love to play, i myself HATE being spoon fed the information and having my hand held the entire time, i love how on certain quests or areas you're told about, it has taken me a long time to find, it adds to the immersion and makes myself feel better when i have done something instead of, hey go here talk to this person and carry their sweet roll over to that farmer, and the whole time this is going on, i have a big ass white marker over their head or location when it's say, across a river or crop field. Overall feels much better to not have easy mode on and feel like an idiot like the game developers think we are as paying customer's....i mean ok wtf? o_O I hope you realize quest markers are OPTIONAL on this WTF game, hmmkay? Not the point...the fact they think we're stupid don't help one bit, no need to be fed the information with a marker in the first place, it should be the old way, go into detail on how to find it and you enjoy looking for it, not just here follow this marker ( even if you disable it, there is no telling where to even look, as they don't give hints if you need them ) i guess people like easy mode and don't enjoy what they pay for instead of speeding through it xD The fact that the game doesn't provide enough information is EXACTLY my point Psycho so I don't see why you felt the irrepressible need to quote me in red and start picking at my post... ;D Devs know that only hardcore gamers are willing to take notes while playing a game and that most players only want to relax. Wanting to blow off steam (pun intended) doesn't make anyone stupid. When you have a real life job (or when you are job hunting in real life or simply when you have a real life, a goldfish you've got to feed or a non virtual significant other you have to pretend to listen to) you may want to play a game to relax and have some fun. Most people don't want to come home to a game and find it to be more work as this is simply not fun to most players. Looking under every pixellated rocks for hours is not the way most players enjoy their games especially when after wasting your time you find out (after checking an online walkthrough or doing a search on a forum and reading numerous spoilers) that you should have been looking at an entirely different pile of rocks in another map because the quest giver couldn't be bothered to point you in the right direction in the first place. Bethesda games reward players who take their time to explore locations and it's always gratifying to find hidden things in these games so clearly the devs don't think players are stupid or that some (if not most) players don't like looking around for things in their games. Not everyone does this (certainly not players who rush through the game to beat it or power level their characters) and I'm not judging but as a player who has uploaded immersion mods for Fallout New Vegas I have to say that there is a fine line between enjoying a slow paced game that doesn't hold your hand all the time and what would probably be defined by most as a full blown masochistic gaming experience. I've heard Alsaka was lovely this time of year. ;) Link to comment Share on other sites More sharing options...
BigSchitz Posted November 21, 2011 Share Posted November 21, 2011 My idea isnt quite as extreme, but for my next game, my challenge will be staying out of the towns completely. Living rough in the wilderness and getting by with only what I can find or steal out there. Food, potions, weapons, armor, everything. Link to comment Share on other sites More sharing options...
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