ccmads Posted January 22, 2018 Share Posted January 22, 2018 The game engine use transparency to determine whether there is 'hole' in the 3d model, so rain will pass through it. No matter how you done the texture or mesh, rain will pass through as long as it involves alpha channel (transparency). Of course, there might be some clever way to trick game engine (which I spent months to find unsuccessfully) or people smart enough to alter the game engine code. Link to comment Share on other sites More sharing options...
ccmads Posted January 27, 2018 Share Posted January 27, 2018 Not sure what I should feel right now for breaking my words, but I think I may have found a way to block rain in glass pieces, still testing to make sure it work. I will let you guys know asap. Link to comment Share on other sites More sharing options...
Ethreon Posted January 27, 2018 Share Posted January 27, 2018 Does that involve scripts? Link to comment Share on other sites More sharing options...
ccmads Posted January 27, 2018 Share Posted January 27, 2018 (edited) Does that involve scripts?No, actually it's pretty simple, just attach a TriShape with water shader (without specifying the water type and as a static object) and I cant believe it works (shower thoughts is really useful lol) https://www.youtube.com/watch?v=nADwkc9BFZA Edited January 27, 2018 by ccmads Link to comment Share on other sites More sharing options...
Ethreon Posted January 27, 2018 Share Posted January 27, 2018 Does that involve scripts?No, actually it's pretty simple, just attach a TriShape with water shader (without specifying the water type and as a static object) and I cant believe it works (shower thoughts is really useful lol) https://www.youtube.com/watch?v=nADwkc9BFZA Is this before or after exporting? Link to comment Share on other sites More sharing options...
ccmads Posted January 27, 2018 Share Posted January 27, 2018 Does that involve scripts?No, actually it's pretty simple, just attach a TriShape with water shader (without specifying the water type and as a static object) and I cant believe it works (shower thoughts is really useful lol) https://www.youtube.com/watch?v=nADwkc9BFZA Is this before or after exporting? Oh i mean adding in the NIF File like this. http://i.imgur.com/Pk6pKZ9l.jpg Link to comment Share on other sites More sharing options...
Ethreon Posted January 28, 2018 Share Posted January 28, 2018 Hm. Probably can't get that done with max, just nifskope. Nice find. No weird drop effects on top of the glass? Link to comment Share on other sites More sharing options...
ccmads Posted January 28, 2018 Share Posted January 28, 2018 (edited) Nothing weird so far, just remember to remove the 'SWSF1_Highlight_Layer_Toggle' water shader flag if you copy the BSWaterShaderProperty block from other water mesh files, I found that flag may cause weird black mask on the glass. Edited January 28, 2018 by ccmads Link to comment Share on other sites More sharing options...
cartman1975 Posted January 31, 2018 Share Posted January 31, 2018 That's good news. Could be very usefull for my concrete mod. Link to comment Share on other sites More sharing options...
strix18 Posted February 5, 2018 Share Posted February 5, 2018 I probably don't have much business asking this but I'm in the process of learning nifskope and was wondering if it would be possible for you to post a small tutorial video on how you made those edits. I would very much appreciate it as I have tried duplicating the same process but I cannot seem to make it work granted I am using the Homemaker mod with the addition of greenhouse rooftops. I suspect it might just be the mod. It would be pretty cool to have a shelter that didn't get soaking wet on the inside Link to comment Share on other sites More sharing options...
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