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No more rain under unbroken glass roofs.


Darktrooper117

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The game engine use transparency to determine whether there is 'hole' in the 3d model, so rain will pass through it. No matter how you done the texture or mesh, rain will pass through as long as it involves alpha channel (transparency). Of course, there might be some clever way to trick game engine (which I spent months to find unsuccessfully) or people smart enough to alter the game engine code.

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Does that involve scripts?

No, actually it's pretty simple, just attach a TriShape with water shader (without specifying the water type and as a static object) and I cant believe it works (shower thoughts is really useful lol)

 

https://www.youtube.com/watch?v=nADwkc9BFZA

 

 

Is this before or after exporting?

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Does that involve scripts?

No, actually it's pretty simple, just attach a TriShape with water shader (without specifying the water type and as a static object) and I cant believe it works (shower thoughts is really useful lol)

 

https://www.youtube.com/watch?v=nADwkc9BFZA

 

 

Is this before or after exporting?

 

Oh i mean adding in the NIF File like this.

 

http://i.imgur.com/Pk6pKZ9l.jpg

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Nothing weird so far, just remember to remove the 'SWSF1_Highlight_Layer_Toggle' water shader flag if you copy the BSWaterShaderProperty block from other water mesh files, I found that flag may cause weird black mask on the glass.

Edited by ccmads
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I probably don't have much business asking this but I'm in the process of learning nifskope and was wondering if it would be possible for you to post a small tutorial video on how you made those edits. I would very much appreciate it as I have tried duplicating the same process but I cannot seem to make it work granted I am using the Homemaker mod with the addition of greenhouse rooftops. I suspect it might just be the mod.

 

It would be pretty cool to have a shelter that didn't get soaking wet on the inside

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