Ethreon Posted February 5, 2018 Share Posted February 5, 2018 (edited) http://prntscr.com/ia6evw Before 2, duplicate one of the BSTriShape blockshttp://prntscr.com/ia6faehttp://prntscr.com/ia6fit cleanup, save. Edited February 5, 2018 by Ethreon Link to comment Share on other sites More sharing options...
strix18 Posted February 5, 2018 Share Posted February 5, 2018 Thanks a bunch. that helped a ton Link to comment Share on other sites More sharing options...
cartman1975 Posted March 2, 2018 Share Posted March 2, 2018 Holy sh... it works! Finaly you found a very easy solution for that problem :) Link to comment Share on other sites More sharing options...
jimmygitto Posted December 1, 2018 Share Posted December 1, 2018 Wow, this is exciting stuff, very anxious to give it a shot. Working on it is a great reason to tinker more with nifskope too, will definitely help me get a little more handy with it.Do you all know if there is a way to disable the wet textures for objects? So if you are making an object for your mod that will always be indoors, you can make it so it does not use the wet texture effects when the ambient weather goes rainy/foggy. Link to comment Share on other sites More sharing options...
Ethreon Posted December 1, 2018 Share Posted December 1, 2018 Remove the wetness texture within each BSTriShape. Link to comment Share on other sites More sharing options...
jimmygitto Posted December 3, 2018 Share Posted December 3, 2018 Ok, thanks Ethreon. I've tried to use vanilla assets as much as possible with my mod, is there any way to do this without having a custom nif as part of my mod? I suppose they aren't all that space-consuming, but just for the sake of simplicity/cleanliness. Are the wet textures their own set, or just an effect applied to the "main" textures in an object's bgsm? i.e. could you do this with a mswp? Doesn't seem like it to me, but I still have a lot to learn obviously. Link to comment Share on other sites More sharing options...
Ethreon Posted December 3, 2018 Share Posted December 3, 2018 Not that I know of. Wetness texture gives the glistening effect and most nifs have it setup. Maybe replace the texture with an empty one, but dunno if that is ok to do or not. Link to comment Share on other sites More sharing options...
Frogzilla82 Posted December 5, 2018 Share Posted December 5, 2018 I get rain on all types of things. Floors and roofs you can build. Anything user built. Link to comment Share on other sites More sharing options...
awbretire Posted December 22, 2018 Share Posted December 22, 2018 I don't get it. Isn't it possible to just have a standalone copy of all the various rain-blocking roofs with transparency in the texture files and other obvious glass-like texture art added with frames and what-have-you??? Come on! Wouldn't that then essentially be the same thing as a regular good-ole rain-blocking roof but just with the added transparency? Not really sure off the top of my head but I think the ammount of transparency couold be set in such a way that it wouldn't just look like a hole in the roof with no water coming through it. LOL Would that work??? Not sure how that would handle sunlight though... but then ligh goes through walls in FO4 already anyway. I think people at bethesda might benefit from some sort of ADD medication to help them see things through ALL the way to the end when they start doing something - or a palm strike in the face. *censored* slap?No, that's not how it works. If it is an outside cell, there is going to be rain. There is no way to fix it. Actually its collisions not transparency. Link to comment Share on other sites More sharing options...
Ethreon Posted December 23, 2018 Share Posted December 23, 2018 I don't get it. Isn't it possible to just have a standalone copy of all the various rain-blocking roofs with transparency in the texture files and other obvious glass-like texture art added with frames and what-have-you??? Come on! Wouldn't that then essentially be the same thing as a regular good-ole rain-blocking roof but just with the added transparency? Not really sure off the top of my head but I think the ammount of transparency couold be set in such a way that it wouldn't just look like a hole in the roof with no water coming through it. LOL Would that work??? Not sure how that would handle sunlight though... but then ligh goes through walls in FO4 already anyway. I think people at bethesda might benefit from some sort of ADD medication to help them see things through ALL the way to the end when they start doing something - or a palm strike in the face. *censored* slap?No, that's not how it works. If it is an outside cell, there is going to be rain. There is no way to fix it. Actually its collisions not transparency. Shack roofs let rain thru and they have no transparent collision. It's the material/texture that dictate this. Link to comment Share on other sites More sharing options...
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