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Nifskope finagling


mkborgelt13

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Hi all,

 

I am trying to combine 2 meshes (copy/paste branch) in nifskope to form an improvised explosive device:

 

1.) A tin can, and

2.) The "bolt" from the pipe gun. (Ideally the spring too but that can come after I do this).

 

I am copying the bolt branch and pasting it onto the "0 NiNode" of the tin can.

 

The resulting .nif crashes the CK when I try and use it.

 

Can someone please point me in the right direction to doing this correctly?

 

 

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Edit: All I want to do is combine the mesh of the bolt with the mesh of the tin can, as you can see in the OP's pic. No animations, nothing. They can both share the same material, even.

 

The bolt is the thing stuck to the bottom of the cylinder.

 

I am using this mesh to replace Fragmentation Mine with a homemade bomb. The Bolt makes the tin can mesh look more like an explosive device and less a 5 minute hack job.

Edited by mkborgelt13
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Whoa, that's quite a weapon!!

Thank you. =)

Theme world, first of a few themed oversized and makeshift weapons (cigarette on a stick, toothbrush, fork, etc). Will do fire damage also eventually (was supposed to do DOT increasing with exposure, ala stacking, but lack of knowledge and time...)

But anyways, I appreciate this thread...was about to give up and think of an alternative to the Melee Cigarette...very good job, indeed. =)

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Whoa, that's quite a weapon!!

Thank you. =)

Theme world, first of a few themed oversized and makeshift weapons (cigarette on a stick, toothbrush, fork, etc). Will do fire damage also eventually (was supposed to do DOT increasing with exposure, ala stacking, but lack of knowledge and time...)

But anyways, I appreciate this thread...was about to give up and think of an alternative to the Melee Cigarette...very good job, indeed. =)

 

 

No Problem! Glad I was able to help you. I was stuck on it for a while too and figured, why not try using the body slide magicks.

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