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Just 2 Skills (and an optional)


leewells

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I have played through now 4 times, the first time was rather difficult, however I found a trick, and when playing through the last 3, made the game easy and near god-mode.

 

First of all, in the beginning, get a little change - chop wood, harvest some veggies, what ever floats your boat. once you have about 1,000 gold (easy and quick enough to acquire) work on your smithing and enchanting skills.

 

Once you have mastered both, you should have come across a few items from disenchanting that have both fortify enchanting and fortify smithing. If you're high enough in Enchanting and trained most of of the perks, you should be able to apply both enchantments to a set of light armor (for portability). As you may also know, with a fortify enchanting mod, you can endlessly fortify enchanting by modding a piece of light armor, wearing it, and enchanting a new piece with a stronger enchanting mod. Do this to your hearts content ;) You should be able to get the smithing enchantment on your Chest, Hands, Neck, and Finger, giving you a +100% item improvement bonus. Now enchant the smithing enchantment and run out, craft your armor and improve it :) If you did everything right you should have a 100%+ armor improvement mod, turning Ebony armor/weapons from a 120armor value to more than a 300 armor value.

 

This also works for weapons :)

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this is BROKEN

big fat stupid design exploit. *strangles todd howard*

 

I'm going to be using a mod to remove the fortify alchemy/enchanting/smithing abilities asap 3when it comes out. but until then i plan to never use this. clearly the system is poorly designed and exploiting this just breaks it. yay for a 600 damage sword >.>

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this is BROKEN

big fat stupid design exploit. *strangles todd howard*

 

I'm going to be using a mod to remove the fortify alchemy/enchanting/smithing abilities asap 3when it comes out. but until then i plan to never use this. clearly the system is poorly designed and exploiting this just breaks it. yay for a 600 damage sword >.>

 

150 damage sword is overpowered. and you can get that just without even trying to exploit the system. So yeah. Broken

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this is BROKEN

big fat stupid design exploit. *strangles todd howard*

 

I'm going to be using a mod to remove the fortify alchemy/enchanting/smithing abilities asap 3when it comes out. but until then i plan to never use this. clearly the system is poorly designed and exploiting this just breaks it. yay for a 600 damage sword >.>

 

uuugh... If you dissagree with exploiting weaknesses in the system (Which, admitedly, is a new one being tested for TES games) why don't you... You know... Not use the exploit? I clued into this pretty much on day one, and guess what i haven't done. Exploited an obvious flaw. I beleive its a bad player who does this, and it detracts from the spirit of the game. Just like using console commands.

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is it just me who hasnt been able to find any items with the "fortify smithing" enchantment that I can break down and learn?

 

I bought mine off of the female smith in Whiterun. She had a necklace/amulet that fortified smithing and was rather cheap (minor version but all the same when disenchanting).

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well, at least there's an armor cap.

And you can't do it infinitely, as the stats are rounding down and soon the improvement won't be high enough for another percent.

 

Aye but it is not low enough to stop breakage.

Edited by leewells
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