50451 Posted July 24, 2016 Posted July 24, 2016 So I've created a mesh in 3DS Max, assigned materials to it, created collision as per this tutorial, then processed it through elric, then added it to the world space in the CK.Everything looks and works fine with one exception, when ingame I am unable to place a workshop/settlement item on top of it.I've been messing around with the settings in CK and 3DS for a few hours now and I can't figure out how to make this happen. If anyone has any tips or knows how to fix this it'd be much appreciated.
BlahBlahDEEBlahBlah Posted July 24, 2016 Posted July 24, 2016 Try adding this to the actor values of the object:-Workshopstackableitem=1 Also, what is the item? Static, container, activator, etc. Also, Precombined geometry and generate Precombined Visibility will sometimes make the object stackable.
Ethreon Posted July 24, 2016 Posted July 24, 2016 Try properties 33733d33e33f34d34e Not all help with your issue, but part of them do.
50451 Posted July 24, 2016 Author Posted July 24, 2016 (edited) Changing workshopstackableitem=1 worked absolutely perfectly, thanks so much for the quick reply Edited July 24, 2016 by 50451
BlahBlahDEEBlahBlah Posted July 24, 2016 Posted July 24, 2016 Try propertiesÃÃÂ 33733d33e33f34d34eÃÃÂ Not all help with your issue, but part of them do.That's 3ds stuff?I'm asking because I'm still having trouble with bath towels and bedsheets not being able to be built upon (and the OPs question has been answered...so I'll be a bad forum goer and hijack, heh). The usual changes just aren't doing it and these are the last of the objects that are being difficult in this way.https://forums.nexusmods.com/index.php?/topic/4628930-what-to-do-when-the-normal-things-dont-make-a-world-object-stackable/?
Ethreon Posted July 24, 2016 Posted July 24, 2016 They are property IDs in CK/xEdit. I use xEdit almost exclusively, and I ended up learning these (and a few others) by heart :)
BlahBlahDEEBlahBlah Posted July 24, 2016 Posted July 24, 2016 Dur on me. Only one I hadn't tried so far (alone or in any previous combination) is WorkshopSnapPointRadius, so I'll work on that. Thanks.
Ethreon Posted July 24, 2016 Posted July 24, 2016 That just increases the radius from which a snap point will react. Doubt it helps with item placement on surfaces in any way. Possibly that the collision is bad for those objects you are trying to use.
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