raatorotta Posted November 25, 2011 Share Posted November 25, 2011 Yes, I liked that morrowind ruins more too. When i heard skyrim will have dwemer ruins too, i thought they would look same as in morrowind. Maybe Falmer are the one to blame? Maybe they rebuild the ruins... Link to comment Share on other sites More sharing options...
metall87 Posted November 25, 2011 Share Posted November 25, 2011 (edited) yeah, same here...bored. It's funny, but i'm only connected with my character when i go to hunt some wild animals and sell their skins to a X vendor.In my opinnion the most bugging problem is the AI. An example, I'm hunting a deer and a giant appears, I say "well, let's knock that thing down." Obviously that is not so easy so I run to the city of Whiterun, shooting arrows like crazy as I went off. Suddenly, there is an annoying khajiit, saying some bulls**t. accidentally, one of my arrows crosses in his head. now I have 5 khajiit + 1 giant following me. i take down the giant, and run to the guards of the city to help me with the annoying kahjjits. You know what? the guards say, "Oh, a fight, I'm leaving." :facepalm: and run away leaving me there alone. Yeah, at that time was very funny to see how they ran :tongue: . But you know what I mean. Radiant AI? my b*lls. not to mention your followers, who are like stones every 10 seconds after each fight. :wallbash: I remember the Dark Brotherhood quests in Oblivion, the Mages Guild quests. They had a touch ... don't know ... different, especially those of the dark brotherhood, you know, waiting for that motherf** to get sleeping so i will put my dagger on his neck, or waiting that old guy to sit in his chair and cut the strings of the wall trophy. the only time I laughed with malice in Skyrim was when I came across a group of imperials going to a wedding, and a guy was saying "I have so many gifts to give to the married, that I can't believe" haha, they looked like a pigeon with money in hand. But all too obvious. Btw, it is a great game, but they cut many parts that were important, the dark brotherhood was legendary, and hear that ghost of **SPOILER**, only brought back memories and the bad that this new plot was made. "They are so many stuff to do" yeah, but they're all with no reward, no merit, is always the same. Kill that, take this, go there.I felt frustration when i finished all the quests in Rift and thought: "Well after this, i should be Jarl at least. I did what no one could do in years, supposedly" But no ... even after killing Alduin, I thought the same, but no ... The only positive point I see? when the CK is released, I hope to make a mod to change one of these aspects. Edited November 25, 2011 by metall87 Link to comment Share on other sites More sharing options...
hymhym Posted November 25, 2011 Share Posted November 25, 2011 (edited) I think because like Oblivion, a lot of the places just look the same. The dungeons, Inns, etc... they're pretty much all just cookie cut out and when you go to a new location, it doesn't feel new, it feels like you've already been there before only it had a different name.I think that may have something to do with it, too. I just wish I could walk into a dungeon every once in awhile and be surprised by what's in it instead of pretty much being able to guess what's around every corner and what it will look like. And I really, really miss the Ayleid Ruins. I keep hoping I'll run into an old Ayleid ruin. That would make me super happy. Indeed, I feel pretty much the same, apart that dungeons bit. Sure they are made from the same generic elements, but they are very well done. I have seen many unique set ups and really interesting places while delving through about 40 or so dungeons. To be fair though, there have been a handful of pretty boring and meh dungeons among them, but so far the unique and amazing outnumber the boring ones. It's everything else that looks the same to me, even though there are some regional differences. Everything is just barbarian huts and massive heavy stonework. I too miss Ayleid ruins. Those things were so different from everything else in Oblivion. Apart from the Oblivion architecture itself - that stuff was pretty different too. Well Skyrim does have fairly unquine dungeons. I ran into a friendly hargraven just randomly exploring, had to take over a tower. Random events and scripted non quest things in dungeons does make a big difference. Also traps are a lot better. I have to say the dart/arrow traps don't seem to do anything at all. Is it just the poison that does damage? Caves seem different everytime. Not sure why, but I don't have the feeling they are all the same like in Oblivion. I don't really like the dwenmer ruins though honestly. I liked the Alyeid ruins in Oblivion more. Not sure what it is about the dwenmer ruins that I don't like though. The Dwenmer ruins look too new and they are far too well lit, Morrowinds were far better, they were actually slightly eerie. I remember that hagraven tower - that was pretty nice thing to stumble on. Too bad it ended with the hagraven just standing forever in that last room. It'd been cool if you could have befriended that thing - maybe learn some secret potion recipes from her, or get some weird quests. But that's the trouble with Skyrim - lots of cool bits and pretty scenery, not much interactivity or dynamism between those bits, and all the questlines and factions are really shallow and boring. My personal biggest let down so far, was the aftermath of the quest in Morthal. I returned there, after loads of wandering here and there, just so I could roleplay my character thanking the Jarl for her help in the Thalmor embassy. I really didn't expect there to be any such dialogue, but I could always just adlib that myself. But as I was approaching the town, I decided to visit Helgi's grave and leave some flowers there. When I got to the cemetery, much to my chagrin, Helgi's grave was still dug open and her coffin dragged halfway out from it. That annoyed me a lot. I went through a lot of trouble to let her slumber in peace, and yet the townsfolk didn't even bother to rebury her? Right. If I'd had the CS I would have immediately exited the game and made a mod that patched that inanity up. Everything in the game seems like it was supposed to be visited once, and only once. Can't agree wit the traps though - those things only effect you if you run. I like to walk and skulk my way through ruins. Therefore, even if I miss a triggering device, all that happens when I trigger one, is that I see the trap go off in front of me, and I go: "Oh, a trap" and that's it. But I agree on the Dwemer ruins, they are indeed oddly clean and polished. I suppose they'd be okay, if I had never seen the one's in Morrowind, but since there is that precedent, these things just look weird. Edited November 25, 2011 by hymhym Link to comment Share on other sites More sharing options...
TotalRookie Posted November 25, 2011 Share Posted November 25, 2011 I am somewhat tired of the game already as well. Logged only 22 hours of play and it just doesn't give me the "buzz" that vanilla Morrowind did. Hell, Oblivion even had me addicted to the vanilla version for 150 hours before I touched mods. Regardless, I see Skyrim as a game with great modding potential, once all the generic things are spiced up a bit, this game will be just as unforgettable as the others. Link to comment Share on other sites More sharing options...
BleedingCrown Posted November 25, 2011 Share Posted November 25, 2011 I was starting to get bored, but it was because I was focusing on the quests. In my current game I'm just exploring and not being an errand boy. Now its fun again. Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted November 25, 2011 Share Posted November 25, 2011 Looking forward to this sea of newbies caught in the hype to get over it and leave. Welcome to the hardcore fans that will -add- to this communitty. Link to comment Share on other sites More sharing options...
J_R Posted November 25, 2011 Share Posted November 25, 2011 Here's the way I see it as a Morrowind native born and bred - if modders could make that (in my opinion) utter trainwreck of a vanilla game called Oblivion into another epic masterpiece, then Skyrim will be no problem. I salivate when I think of all the awesome stuff we'll have with this new beautiful engine. So yes, as others have said - for almost all of these issues it will be a matter of being patient and playing the waiting game, or better yet, getting into the creation kit yourself and adding what you think is missing! It's gonna be raaaaad. Link to comment Share on other sites More sharing options...
HaloHunter72 Posted November 25, 2011 Share Posted November 25, 2011 (edited) I found the game very intriguing and wonderful at first, but it started to wear on me fast. People don't seem to revere you as they did in past Elder Scrolls games, and there's not much emotion put behind characters when you complete an impossible task. The typical situation is "Oh good, you didn't die! Thank you so much for your help, here's your gold.", and that's it. There's no feel of an impact for the character. Sure, they're thankful, but there a serious lack of feeling behind it. Concerning how NPCs react to you, I was half expecting to hear "Oh my...you're the Dragonborn! You've come to save us!", reverence of some sort. Or perhaps citizens making a joke of you such as "So you're the Dragonborn? Does that mean a dragon gave birth to you or something?". But more often than not, I'll walk past a guard and hear "Watch yourself" or "Hail companion" or "Can you enchant my sword? The blade is starting to become dull.". To them, you're just another citizen recognized as part of a faction, or not recognized much at all. I've enjoyed the game up to where I am now, but there's a lot missing. The game just doesn't seem as special, and there isn't much emotional investment involved as compared to past Elder Scrolls games. I think the environment is absolutely gorgeous, but NPCs seem to lack a soul and aren't unique (save for a few). Edited November 25, 2011 by HaloHunter72 Link to comment Share on other sites More sharing options...
minngarm Posted November 25, 2011 Share Posted November 25, 2011 I dont think thats going to be fixed in mods, your talking about changing every npcs reaction to you based on a large scale number of possible outcomes in the game. Link to comment Share on other sites More sharing options...
HaloHunter72 Posted November 25, 2011 Share Posted November 25, 2011 (edited) I didn't mention mods being able to fix it. What I'm saying is, you're not recognized as a powerful character. You're not seen as someone unique such as "You're the Dragonborn!" or "You defeated Alduin!". You're not talked about (other than a few weak instances), feared, or looked up to. Most of what you accomplish by the end of each faction isn't seen as an achievement. At the end of the day, most people see you as just another citizen. I like to feel like I achieved something great with my character, but Skyrim's NPCs don't seem to acknowledge that (and for the most part, characters aren't memorable to me except for a few). I think once the hype dies down a bit, people will be more open to express their opinions and true feelings (which may be a month or two) rather than "It's great, best thing I've played in a long time, 10/10". Don't get me wrong - Skyrm is a wonderfully crafted game when compared to past titles, but it's also missing much of what made the older games special. Edited November 25, 2011 by HaloHunter72 Link to comment Share on other sites More sharing options...
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