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Imperial Legion mod


sanada_yukimora

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I ~did~ work 'em out, but Cyron said it wouldn't be a good idea. He said there were items in game in those spots, even though the map said there weren't. So I can't figure out what to do now. If I could find a map with all map locations named, I could go in and scout the most strategic locations for rebuilt forts, perhaps... Does anyone know of a map with all of the locations shown and revealed, and named?
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That would be interesting, but I don't know what people would think of it. Martin died as a hero in the story, his entire original purpose. And the line of kings died with him; there were no other Septims, Martin had no children and Uriel Septim VII's children all died through assassinations through the Mythic Dawn. Those punks really messed things up...
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Thanks ALOT, Cyron, you're a huge help already dude. I've went in and looked around, and found FIVE forts that are subject to be rebuilt. Each of them were chosen for their strategic placement around Cyrodiil, in places that seem to be quite lawless and out of the way; places that need more order, in other words. Note I payed special attention to the Colovian Highlands.

 

In Segment 3 would be FORT 1. Look at either ruin 12 or ruin 16: I know one of those is Sancre Tor or whatever, so the other one would be the fort. Both are in the Mountains.

 

In Segment 11, I'm thinking ruin number 9. It's right on Lake Canulus. If that fort is in use for something, then number 4. I always tried to pick an alternate option. Both of them are on the water.

 

In Segment 7, either ruin 3 or ruin 18 there. Both are pretty much in the thick of it, but 18 is just a bit off the road. Black Marsh is VERY lawless, full of bandits, so it would get two forts in that general area. If everyone thinks that would be too many, then we could move one of them to Segment 5. Ruin 23, 19 or 6. Those three are right on the water around the Imperial City.

 

Alright. Segment 2! Ruin 48 or ruin 12 seem like positive choices, perhaps. I'm feeling that both of those are prime positions. 48 is quite near a town which I ~believe~ to be Hackdirt, and ruin 12 is just off the road away to the east.

 

Finally, Segment 1. I'm thinking Ruin 19 (since it's RIGHT next to the coast and mounting problems with Summerset Isle (listen to conversations in game) would call for some fortifications in that area and around Anvil) or ruin 6, just outside of Anvil, to the east. I need opinions on this, people, tell me what you all think.

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ok il have ago at that for you but il need that image.

those places you forund look fine cant wait till we can start putting thing in to the game.

did a bit of pondering about you crysmer and lords mail i think we should make something barnd new as it seems that they are probaly only for the morrowind section of the legion.

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There wasn't a ~Morrowind~ section of the Legion, it's all the same Imperial Legion, just a second branch of it. They expanded off into Morrowind, is all. I also think we should rethink Chrysamere and Lords Mail. There are tons of good ideas out there just waiting to happen. Could someone dig up some information on a guy who would be fitting to model some armor and a weapon after? We won't make a bow and a shortsword and all that, it'll be this sword or normal sword for people; that'll just add MORE work to you guys, and I really, really don't want to do that. You're all doing enough as it is and I can't thank you enough. I need some time to think on this, guys, give me a few days and I'll have a good set of armor and a weapon thought up!

 

Dnuken, for the map image, look up above my post and you'll see where Cyron said 'PRESTO'. That's a link to the map with the sections and the segments. I tried to describe the location of each fort as best I could, so you don't have to spend ages looking around for it.

 

But, seriously people, WE MUST CHECK AND MAKE SURE THAT THE LOCATION WE USE IS NOT USED FOR ANY OTHER QUEST. It is absolutely ~vital~ that the locations we use in this mod do not hurt or alter any quests (main or side) in any way, shape or form. We don't want bad ratings. Let's keep 'em good, people. ~Thumbs up~

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(to cyronarxes) ok ive started work on that top part you wanted ive got a texter that suitts it ,its just geting a mesh ive looked at the ruined castle peices and they were all to big or had bit blown off, so ive stated to download maya and i might be able to do something about that (most likely il fail :smile: )but if you allready have a decent fort top section mesh let me know.

(to sanada_yukimora) 1. the lords mail and sowrd thingy are not that inprotant at the moment we kinda need to get suff in cs first i know you will say you want to work things out first but you can't work out every thing with out something in game too refer to espcial quest starters and places to go to but mailnly we need the forts in ,so we can make the forts wile you are comeing up with quests.(that should speed things up even tho you want to go slooooowwwwww :biggrin: )

2 i was wondering if things like a light legion cuircasse could be used and better a spear or pike of some sort for the fort defenders but for the spear to look right it would need new sheathed carry and attack animations but it would be cool :biggrin:

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ok i looked in to the locations a bit and this is wat i found for fort one i think that creating a brand new fort would be a beter idear l,best to be placed at the end of the road from chorral i know that there is no mines settlments or ruins there only a few monsters and trees . look at the pic to see what i mean.

 

for fort two both place you sergested looked prity inporant and i know that fort red water has a quest but just above the forrt on the map is Garnet Camp it only has one ramdom bandit and has no quest to my knowlage. placeing it here is far safer than the forts.

 

il check out the other tommow.

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I agree that we need to start getting our hands alittle dirty, I think it's time for us to start getting some of the stuff finished before it all really starts mounting up. I hate to say so, but I'm thinking this might be a multiple-month project...

 

I said earlier that I think there should also be some sort of a suit of chainmail, something along those lines. That would be light armor for the light armor junkies, would be used for archers and mages to wear underneath their robes in battle. But most of our attention would be on Platemail and heavy armor, because that's where the Legionnaries strength lies; in their infantry. And what is an infantry division without heavy armor?

 

ALSO, getting to something I've very much been looking forward to... When someone thinks of ancient Rome, what do they think of? Weird bathhouses, a dude getting assassinated on the floor of the senate house, wondering why guys were marching around in full battle armor with very small swords and leather skirts...and those SHIELDS. Those shields have always been so cool to me, seriously. In both use and apperance, they're perfect in every possible way. Due to the curve of the shield, an attack from a sword or a shield would simply slide off to the side. The shield is almost three feet long, so it protects a great portion of a persons body without even needing to be shifted. And, also, the Romans could use their Phalanx and their Tortoise formations out of it by locking their shields together! I need some information. It may need to be created from scratch, but I need to know if we can these shields.

 

http://i269.photobucket.com/albums/jj46/Cy...oman_Shield.jpg

 

This would be a ~very~ big portion of the mod, since almost every Roman footsoldier had a shield like this. Square shields, tower shields, whatever you call them...they're perfect for this mod.

 

And the problem with the area you've suggested in your first thumbnail is that the location there is a very big modding spot for others. Alot of people have downloaded mods that put mansions or castles there; most people could already have something there and we wouldn't want this to clash with that. Number two, however, looks good.

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Read my above post for an update on a possible idea; and quite a good one, too.

 

I made some changes to how I plotted out the map. Each of them is now marked with a BLACK circle, (the black being my primary choice) and a RED circle (red being my secondary choice). Now, if worst comes to worst and all of the forts in that location are used, then we could look to another segment. But that's a worst case scenerio. I would definately prefer to use the ruins I've marked out.

 

http://s269.photobucket.com/albums/jj46/Cyrodiil_Map/

 

Keep in mind that this is all done with the best possible strategic plotting in mind. I placed the forts in areas that are lawless, hard to reach, or require more defense. The MAIN fort will need to be around Anvil, the fort nearest to the town. In game, it seems that tensions are mounting non-stop with Summerset Isle, so we've got to pay attention to that; a threat to the Empire would be the Legions first worry.

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