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What color is invisible?


OnlyOneWing

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It's in an additional channel, not the main bit where you colour it in. Certain models aren't told to look for a transprency channel by their NIF, so no matter how much tinkering you do it won't add transparency. Models which have transparency already are fine.

 

If you press channels (next to layers in photoshop) there should be a channel called Alpha 1. In the diffuse texture I think this works as the transparency map, and in the normal map I think it works as the specular (shininess) map. I might have got it the wrong way round though.

 

Think of white as 1 or full and black as 0 or none.

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That is correct, the alpha map defines transparency in the texture. black being 100% transparent, white solid.

In the normal map the alpha layer is the reflections/specular shinyness. white beeing 100%shiny and black no light reflections.

 

This should help:

http://cs.elderscrolls.com/constwiki/index.php/Choose_the_right_DXTC_compression_algorithm

Edited by spamheinz
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I have a question related to this. While you say that the normal's transparency determine's specularity, it seems some objects in the game have their own separate specularity map. For instance, bodies. They have a diffuse map dds, a normal map dds, AND a specularity map dds. Is this true? I mean, it seems that way.

 

For objects that have this separate map, will increasing transparency on the normal map have *any* effect?

Edited by Narmix
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I use DDS2 converter to change from DDS files to PNG, edit in PhotoShop, then change back. That leaves "holes".

 

Nvidia has a DDS plugin that works with photoshop. It will save you the trouble of converting to png

 

http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

 

 

I don't literally want to make the character "invisible" I just want to be able to make parts of the clothes not appear so for instance to modify cleavage. :)

Edited by OnlyOneWing
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