Jump to content

Auto-aim doesn't just affect arcing - how to disable it?


Moogiefluff

Recommended Posts

Made these changes to my ini, and the game now just teleports arrows to farther away targets, auto aim is still kicking in. If people can find out how to disable it I would be greatly appreciative of it. This ruins all the ground I "thought" I was making as a good archer.

 

 

Alexis

*smiles*

Link to comment
Share on other sites

Well if we can't find an answer by the time the Kit comes out, we'll surely be able to fix it then. Here's what I'm thinking: whatever script/setting dictates the strength/effectiveness of Archery as a player skill, we should be able to mod it so that the only thing that increases is Damage, not 'Accuracy'.

 

 

*Edit: typo

Edited by Moogiefluff
Link to comment
Share on other sites

  • 3 weeks later...

Damit man 2 good bethesda games ruined by autoaim...wait, so does the auto aim affect both horizontal and vertical shooting? so far ive been a victim to horizontal autoaim, which totally screws up my long distance leading. i can fire an arrow 2personswidth to the left/right of an enemy, and it either shoots the arrow straight to the guy, OR it hits a invisible hitbox and teleports to the guy. i friggin hit someone behind a box just cuz his HAND was showing.....

 

anyway, in fnv it was possible to change the autoaim to 0 through the ini file, so im wondering if its possible for skyrim too. perhaps some lines were missed? gonna go check it out

Link to comment
Share on other sites

NoAutoAim: http://skyrimnexus.com/downloads/file.php?id=3460#content

 

Edit: I didn't notice the auto aim for the first 20+ levels, compensating for the arc was a little odd... but doable without too much frustration. Missing a leading shot because the arrow doesn't actually fly in the direction of where you're aiming but instead going to where your target was at the time you fired? Absolute bulls***. I can't fault Bethesda too much since they did provide such an absolutely fabulous game that is so mod friendly (as they always seem to).

 

Edit again: Yes, it does affect the horizontal... 2/2 Steady Hands, and you'll see it every shot you make. Even those that are spot on (it likes certain parts of the body). Been using the mod for a couple hours now and it's working like a charm. The hitboxes are a tad off sometimes but I can live with that.

Edited by codeneko
Link to comment
Share on other sites

  • 1 month later...

Roleplay. It's just more fun to make headshots. :)

 

It's less fun when their heads appear to be noncorporeal, however...

 

Agreed. I do the same. I love getting a good headshot insta-kill from a couple hundred meters away even if it doesn't matter (only possible to hit that far away with fVisibleNavmeshMoveDist=14000.0000 in the ini otherwise the arrow passes right through the enemy/bear/living thing)

 

 

To chime in on the thread, I'll post what I said in another place:

 

The arc they put in the game is ON PURPOSE. Not to counteract gravity to make it easier to aim, definitely not to make some kind of auto-aim (though I realize there may be some kind of auto-aim arrow magnetism thing going on when the arrow just would otherwise barely miss). It's because arrows fly in an arc regardless of how straight you aim them. It comes down to technique. Archers "nock" their arrows on the string a little lower than the tip of the arrow being held in place by the hand/grip. Thus the back of the arrow is a little lower than the front. This is to help hit targets in real life. It gives the arrow a natural arc. Also, some arching comes from the way the bow is aimed in relation to the arrow. When one aims, he pulls the arrow back so that his hand's thumb (that is holding the string) meets his lip. He then aims down his sight, but not directly down the shaft (since the back end of the arrow is around his lip, not his eye. Thus, if you're looking down range in a straight line (represented by the crosshair in game) and the back of the arrow is beneath your eye (near your mouth), then the tip of the arrow is pointed up, creating an arc. I've practiced archery with all manner of bows since I was quite young [about 8].

 

Bonus fact: For a very long time, gun's "iron sights" have been crafted in a way that causes you to aim slightly higher than your target when aiming down sight even when you think you're actually aiming perfectly straight. This is to emulate the same built-in mechanics of a bow arching an arrow. All are created to counter-act gravity.

 

Personally, I leave my arc default. I do not change the ini settings, because I can honestly say as a bit of a real life archer, that Bethesda's arc is pretty natural. As it stands in the game, the default arc is great. Just like in real life, within so many feet, aiming at a bullseye directly WILL cause you to hit slightly higher than the bullseye. Then at longer distances, you must still manually tilt your bow to aim higher. Bethesda got it right on the money. Except with arrow speed. Way too slow for me :P A mod fixes that.

 

So, counter-intuitively, if you want the game to be more realistic, you will NOT change it in the INI. Bethesda actually did a good job.

 

As a Marine, I'll also chime in that you guys should be glad they didn't add realistic wind to the game, and stuck with gravity. Those same sights on the rifles(qualification is still done with iron-sights) also adjust windage, moving the sights left or right from natural POA(point-of-aim) to compensate for wind speed and direction. I'm an Expert Rifle and Pistol Marksman, and have a ton of friends who are extremely skilled in Archery, as well as following the global archery circuits on a regular basis.

 

In both cases, the projectile is affected by gravity and wind, and over extremely long distances, the rotation of the Earth(known as the Coreolis Effect), and the effects of variable humidity(the effect of moisture or lack thereof in the air as it collects on a projectile in-flight).

 

So, considering all the complaining I hear about this feature, I'm really wondering if you geniuses would rather go back to that god-awful system in Oblivion, where you had to aim your sights five times as high to hit a target due to incredibly weak arrow velocities and physics, and extremely poor damage. They made bows devastating in this game, and personally, I love the system. Blades are nasty and all, but even the greatest warrior isn't going to survive an arrow that shatters bone and spills marrow into their bloodstream.

 

If you want a minor tweak to flatten trajectory without changing it much, go into that .ini file, and set it to 0.8 instead of 0.7. Still maintains a relatively realistic arc, but doesn't flatten it out too much, still maintaining its realism. I've found that for combat archery, it's a great setting. Just something to think about.

Link to comment
Share on other sites

I am not sure if this will effect anything, but it might be a reason. No ini editing needed, did the OP ever change the difficulty settings in the options? I set mine to master, and only thing I get is the arcing, no auto aim. I think I got it when I was set to novice though.
Link to comment
Share on other sites

  • 2 years later...

-Btw this is an actual (IRL) feature of heavier bows. Dependent on the weight of a bow, arrows will have a much higher firing velocity (since the higher mass means greater transfer of momentum.) Skyrim emulates this. to test, use a hunting bow vs a daedric bow and you'll see the difference.

 

I always read about these settings but did someone put them to the test on the long run?

It says the arrow starts below the cross hair however at level 68 with 100 archery and a Deadric Bow I have to aim lower (!) than what I want to hit. For example for a headshot at 20 meters I have to aim somewhere around the chest.
I can't really remember how it was on lower leveles and starter gear but I think I had to aim much higher.

Then at first I could not hit a target far away. I tried to assassinate the mine owner in Dawnstar with a bow and positioned myself outside town at hill. I shoot 20 arrows and the NPC was still alive and kickn. Once down I saw my arrows passed thru the model.
However now at high level I can shoot people that I barely even recognise on the screen.

Could this all not just be level and gear based?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...