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Awakenings Abilities in Origins


Thacker

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I was curious if it is possible to port over some of the abilities (or the entire specialization) of Spirit Warrior into DA:O, either as a standalone Spirit Warrior specialization, or adding some of the abilities to others.

 

I peaked through abi_gxa.gda and passive_abilities_gxa.gda and found references to the different Spirit Warrior abilities. I really just want access to the ability that converts all damage to spirit damage and the movement and attack speed bonuses (though I should be able to get those from swift salve or the like?).

 

I don't know if I can just plug in the values for the spirit damage into a DA:O specialization and it will work, if it will not be able to reference them since they are from Awakening.

 

Anyone have any clues?

 

Edit: Upon closer inspection it looks like some info I (might) need is in the script files for Awakening. But, Awakening doesn't provide .nss files (or we can't access them?) only the compiled files, which we cannot access.

 

Hope this doesn't mean dead end :(

Edited by Thacker
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I found this a few hours ago but haven't used it yet. Since these will be available in the game, will they be available in the toolset? Or I guess more accurately, do you know if I the core aspects of the abilities (such as converting damage to spirit damage) can be accessed if I assign it to a DIFFERENT skill?

 

I guess the easiest way would be to putz around and find out, but was just curious if you knew off hand.

 

Thanks for point me towards that though.

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I believe that Awakening resources do NOT show up in the toolset, which has been an annoyance for the modders over at social bioware since its release. If you want to change the damage type of a spell, you can do that in the appropriate .gda file.
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