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Akaviri Imports


severian1981

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Hi guys,

 

I've been away for...about 5 years, but since getting Skyrim my enthusiasm for modding has returned!

 

I believe my original mod (Severians Katanas) and its followup Akaviri Imports ended up getting combined into some much larger mods, so while you may not be familiar with the name, you've probably seen the retextures etc.

 

 

Anyways...

 

My intention this time is to go full-bore and I'm getting started tonight on just basic retextures. I can't really do much else except for retexturing the akaviri katana thats already in the game, but its a starting point.

 

When I say full-bore, I mean that I'm going to model the weapons themselves and try to keep the style of the other weapons.

 

ie make an Elven Katana that matches the look and feel of the other Elven weapons.

 

The plan so far is:

 

-Iron Katana

-Steel Katana

-Silver Katana

-Dwarven Katana (unique model)

-Elven Katana (unique model)

-Ebony Katana (unique model)

-Daedric Katana (unique model, glow maps)

-Glass Katana (unique model, glow maps)

 

I'll probably also do:

 

Tachi (longer than the katana nad more curved, a 2 hander)

-Iron Tachi

-Steel Tachi

-Silver Tachi

-Dwarven Tachi (unique model)

-Elven Tachi (unique model)

-Ebony Tachi (unique model)

-Daedric Tachi (unique model, glow maps)

-Glass Tachi (unique model, glow maps)

 

Tanto (straight blade dagger)

-Iron Tanto

-Steel Tanto

-Silver Tanto

-Dwarven Tanto (unique model)

-Elven Tanto (unique model)

-Ebony Tanto (unique model)

-Daedric Tanto (unique model, glow maps)

-Glass Tanto (unique model, glow maps)

 

Ninjato (straight-edged slightly shorter katana)

-Iron Ninjato

-Steel Ninjato

-Silver Ninjato

-Dwarven Ninjato (unique model)

-Elven Ninjato (unique model)

-Ebony Ninjato (unique model)

-Daedric Ninjato (unique model, glow maps)

-Glass Ninjato (unique model, glow maps)

 

Also:

-Swordsmith and new building located somewhere... with a smithy, weapon racks displaying the items (that can't be pinched! :P)

-Adding them to the appropriate loot tables

 

There are some 'themes' which do not really suit a katana, such as Draugr, Falmer, Imperial (since the Steel Katana should suffice) & Orcish.

 

I may expand upon this list at a later date.

 

 

 

To begin with, without a construction set, I'll just do simple retextures to get the 'look' right and try designing unique looking blades for each 'theme'...and then start modelling.

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Lorewise, aren't things like Elven, Dwarven, and Daedric katanas a little bit silly?

 

 

This is a game, this mod will be simply aesthetics.

 

Lore be damned...

 

 

Ultimately I like the style of Japanese weaponry, as do a lot of people. Generally speaking, they're a much more lethal weapon than a longsword or broadsword.

 

The comparison between a claymore and a tachi is a bit extreme, they're designed for different purposes. One is designed to cleave through plate armor, the other is designed to cleave through human flesh, clothing, leather armor and maybe wooden armor too.

 

However, when you have dragons flying around and robots (Dwarven Spheres)... is it really that unbelieveable that there might be a katana out there made out of the same materials as the other weapons of the same 'theme'?

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