Kalkus Posted December 1, 2011 Share Posted December 1, 2011 Lorewise, aren't things like Elven, Dwarven, and Daedric katanas a little bit silly?Well elven and dwarven might not fir lore, but deadric katanas dai-katans, tantos, and wakizashi all fit fine... also steel of each mentioned since they are weapon types that didnt quite make it into Oblivion kinda like spears and crossbows..... Anyways looks interesting ^^ Link to comment Share on other sites More sharing options...
greivan2 Posted December 1, 2011 Share Posted December 1, 2011 I think that rather than weapons based on the current types (eg elven, glass, steel etc) come up with your own types! Some matching armor would be particularly delectible. Link to comment Share on other sites More sharing options...
KZONE Posted December 1, 2011 Share Posted December 1, 2011 oh hell yeah! i hope most of them are onehanded cause twohanded kinda sucks :P Link to comment Share on other sites More sharing options...
Jacen000Solo Posted December 1, 2011 Share Posted December 1, 2011 Lorewise, aren't things like Elven, Dwarven, and Daedric katanas a little bit silly? Remember in Morrowind Daedric steel katanas? Lorewise: elven and dwrven katanas crafted after akavirii invasion in resemblance. why not add dragon bone katana to? Would be great to have other dragon bone weapons too (as an idea: daedric stats + bonus damage to dragons) You can add your weapons to crafting in differrent category (akavirii or existing) with a quest, book or a trainer (they can have slightly better stats then their original counterparts). Link to comment Share on other sites More sharing options...
myounage Posted December 1, 2011 Share Posted December 1, 2011 Daedric Katana is lore-friendly. Morrowind had Daedric Katanas / Tantos in vanilla. Also, real tantos are gently curved. I have one right here. Link to comment Share on other sites More sharing options...
severian1981 Posted December 10, 2011 Author Share Posted December 10, 2011 Dragonbone katana would be kinda cool, I'll look into that. At the moment I'm trying to finish off a model that I'm happy with (I'm fussy :P), here's a WIP Note: The straight blade is intentional at the moment, the curvature will be the last thing I change. Mine is the top model, the bottom one is the Akaviri Katana thats already in the game. Link to comment Share on other sites More sharing options...
severian1981 Posted December 10, 2011 Author Share Posted December 10, 2011 oh yeah there's another couple of mods I'm planning on making... -Replacing the dark brotherhood armor (the thieves guild looks much better) + retexture-Adding the ability to smelt at all forges Just a couple of 'fixes' of annoyances I've had in the game :P Link to comment Share on other sites More sharing options...
Sabatasso Posted December 10, 2011 Share Posted December 10, 2011 (edited) Ultimately I like the style of Japanese weaponry, as do a lot of people. Fair enough. Generally speaking, they're a much more lethal weapon than a longsword or broadsword. You're wrong. A weapon isn't lethal, the wielder is. The effects of being slashed with a katana, or a broadsword is more or less the same. But I agree that it would not be weird finding the odd katana made of this or that material. It would, however, be weird if there are more asian weaponry than anything else combined. Looking forward to see the results. Edited December 10, 2011 by Sabatasso Link to comment Share on other sites More sharing options...
severian1981 Posted December 11, 2011 Author Share Posted December 11, 2011 You're wrong. A weapon isn't lethal, the wielder is. The effects of being slashed with a katana, or a broadsword is more or less the same. But I agree that it would not be weird finding the odd katana made of this or that material. It would, however, be weird if there are more asian weaponry than anything else combined. Looking forward to see the results. True, the difference is that a broadsword is designed to basically smash through armor. A katana is not, or a least not heavy metal armor.They also take a lot less strength than a broadsword to swing around, however in the wrong hands they're easily broken. Ultimately its about aesthetics when it comes to a mod such as this. I've been watching a lot of tutorials on uvw mapping, and discovered that I was doing it very..very..wrong.I have continued playing with the model and re-mapping it a fair bit, heres another WIP of the basic mesh with a throw-away texture I through together. Note: The wrapping on a seperate uvw map than the 'same' underneath. Link to comment Share on other sites More sharing options...
severian1981 Posted December 11, 2011 Author Share Posted December 11, 2011 Here's another update, now that its properly mapped. Here's a quick render and a copy of the uvw map (with guidelines) Link to comment Share on other sites More sharing options...
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