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Do you plan to switch to Skryim remastered/special edition?


Crossforge

Are you planning to play Skyrim Remastered/Special Edition?  

179 members have voted

  1. 1. Will you be making the switch?

    • Yes, I'll be switching over
    • No, I'm planning to stick to the older version


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I'll probably download it and play it vanilla at least once(Because the mods I have installed on my Legendary Edition keep distracting me from playing the damn game.). As far as mods are concerned, I'll definitely need SKSE and SkyUI before I do anything heavy. Sadly the latter will need to be adopted because the SkyUI team has come out and said they won't be porting it to Special Edition.

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Anyone have any idea how long it would take to recompile SKSE and SKYUI into 64 bit, and if the people who made them have any plans on doing it??

 

Days? Weeks? Months? 2018?

 

From what I've been reading it seems most mods that were made for skyrim should be compatible with SE, provided that the base programs above and others get remade.

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Anyone have any idea how long it would take to recompile SKSE and SKYUI into 64 bit, and if the people who made them have any plans on doing it??

 

Days? Weeks? Months? 2018?

 

From what I've been reading it seems most mods that were made for skyrim should be compatible with SE, provided that the base programs above and others get remade.

The SKSE team has said they'll make a version for Special Edition, but that might take a while, not sure how long. As for SkyUI, I imagine it might just need to be rerun through the Creation Kit, but that will have to be done by a third party because the SkyUI team has no plans to update the mod for Special Edition, which is disappointing considering how important it is to many mods. Pretty much everything that has an ESP will probably need to be rerun through the creation kit. Not sure about mods without ESP's, those might be fully compatible at launch.

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That's what I was thinking as well. The SkyUI script(s) might need to be recompiled. A lot of it is .swf files, which I don't believe would be affected. Unless the core scripting has changed, I would think that the SKSE dll's just need to be recompiled for 64 bit (and possibly remove the memory patch, if it isn't needed).

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I am hoping that both the 32-bit and the 64-bit versions can be installed simultaneously. It would be fun to try the 64-bit version and hope that it would prove more stable, but I realize my favorite mods probably will not work with it. Being able to try the new model without FUBARing the 32-bit mod loaded version would be great.

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I am hoping that both the 32-bit and the 64-bit versions can be installed simultaneously. It would be fun to try the 64-bit version and hope that it would prove more stable, but I realize my favorite mods probably will not work with it. Â Being able to try the new model without FUBARing the 32-bit mod loaded version would be great.

We already know that this is the case. SE is an entirely separate game

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I am hoping that both the 32-bit and the 64-bit versions can be installed simultaneously. It would be fun to try the 64-bit version and hope that it would prove more stable, but I realize my favorite mods probably will not work with it. Â Being able to try the new model without FUBARing the 32-bit mod loaded version would be great.

We already know that this is the case. SE is an entirely separate game

 

Is it? I couldn't remember if Special Edition was actually a separate game or if, for the people who get it free on PC, it was an update. Like if you didn't have Skyrim - Legendary Edition already, it's a separate game, but if you get it free it turns into an update. I mean, if it is separate then great, I can mod LE to my hearts content and use SE for casual playthroughs without distractions.

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http://store.steampowered.com/app/489830/

 

 

Skyrim Special Edition arrives in a few weeks on October 28, and for anyone that owns the main game and all three DLCs (Dawnguard, Hearthfire, and Dragonborn), you will receive Skyrim Special Edition separately in your Steam Library at no additional cost.

 

Eligible Skyrim purchasers include:
Anyone that owns Skyrim Legendary Edition on Steam.
Anyone that owns Skyrim and all three DLCs (Dawnguard, Hearthfire, Dragonborn) on Steam.
To ensure eligibility, you must own all Skyrim content on Steam on or before October 28th.

 

Skyrim Special Edition will be available for purchase at its global release time of 12am UTC on Friday, October 28. Region-specific unlock times include:
5pm Pacific Time (October 27)
8pm Eastern Time (October 27)
1am British Summer Time (October 28)
2am Central European Summer Time (October 28)
11am Australian Eastern Time Zone (October 28)
1pm New Zealand Time (October 28th)

 

- and yes, it'll be a separately added entry in your game list.

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http://store.steampowered.com/app/489830/

 

 

Skyrim Special Edition arrives in a few weeks on October 28, and for anyone that owns the main game and all three DLCs (Dawnguard, Hearthfire, and Dragonborn), you will receive Skyrim Special Edition separately in your Steam Library at no additional cost.

 

Eligible Skyrim purchasers include:

Anyone that owns Skyrim Legendary Edition on Steam.

Anyone that owns Skyrim and all three DLCs (Dawnguard, Hearthfire, Dragonborn) on Steam.

To ensure eligibility, you must own all Skyrim content on Steam on or before October 28th.

 

Skyrim Special Edition will be available for purchase at its global release time of 12am UTC on Friday, October 28. Region-specific unlock times include:

5pm Pacific Time (October 27)

8pm Eastern Time (October 27)

1am British Summer Time (October 28)

2am Central European Summer Time (October 28)

11am Australian Eastern Time Zone (October 28)

1pm New Zealand Time (October 28th)

 

- and yes, it'll be a separately added entry in your game list.

8PM Eastern?! REALLY?! Why can't they just unlock it at midnight like normal people and not most of the way through the release day?

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