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Joining a mod group vs releasing content packs


DiGiTALZOMBiE

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Hey there :] My names Cez and I'm a post graduate 3D artist for games. I'm now looking for employment as an environment / prop artist and wish to get involved with the Skyrim modding scene to help me expand on my portfolio. I originally wanted to join a group but since chatting to the really helpful guys over at the Bethesda site I have since decided to go it alone and release modular and bespoke content packs as a resource for the modding community. What do you guys think, as its Nexus where a lot of my stuff is likely to be avaliable to download in the future. Would this be more helpful to your project and to you as a modder? and if so what kind of stuff would you like to see?

 

 

 

Examples Of My Work, if anyone has any proposals drop me a PM :]

 

http://fc00.deviantart.net/fs71/i/2011/290/e/e/the_forge_by_hairyxoyster-d4d42gz.jpg

 

http://fc04.deviantart.net/fs71/i/2011/208/5/5/forge_smelter_environment_prop_by_hairyxoyster-d3guph6.jpg

 

http://fc08.deviantart.net/fs70/i/2011/208/3/6/forge_bellow_environment_prop_by_hairyxoyster-d3gmmzr.jpg

 

http://fc06.deviantart.net/fs71/i/2011/140/8/b/modular_rock_staircase_by_hairyxoyster-d3gt4hh.jpg

Edited by DiGiTALZOMBiE
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Well, in my opinion, you're better off releasing your work as content packs for a start. I started my 3D work by releasing modders resources, and I'm still sticking to it. Also, I'm currently working on two large projects and several smaller ones. I think it's best to start alone and work your way up.
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Well, in my opinion, you're better off releasing your work as content packs for a start. I started my 3D work by releasing modders resources, and I'm still sticking to it. Also, I'm currently working on two large projects and several smaller ones. I think it's best to start alone and work your way up.

 

I originally wanted to join a mod group to get some pipeline experience for my portfolio, this isn't 100 percent necessary however as I've worked in big groups before. Since that initial post I have been chatting to the amazing Bethesda community who flooded me with requests and advised me to get my stuff out there as dlc packs for modders. This isn't something I'd thought about before but i really like the artistic freedom working this way creates. So now I'm settled on the idea and thought I'd do a bit of research and what people out there are after.

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*snip*

what people out there are after.

 

That's easy, weapons and armors. People always want weapons and armors, it's like a drug to them. I personally couldn't care less about weapons and armors, I love clutter. The fact that Fallout has a lot of labs and all the lab equipment they have are scisors and a hotplate, or that skyrim lost calipers and hourglasses in 200 years is really annoying me. Although, I'm currently working on a weapon, just to see if I can do it.

 

EDIT: I forgot one thing, what people like the most are nude mods.

Edited by Werne
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EDIT: I forgot one thing, what people like the most are nude mods.

 

Yeah, I think nude mods are for weird people.. what's the point? I wonder, are they jerking off in front of it or what?

A well made underwear is a million times better, it's more classy, more grown up.

 

Sticking to the subject, your work seems awesome, Im so happy to have skilled people like you in the mod community!

Edited by Gugus0
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EDIT: I forgot one thing, what people like the most are nude mods.
Yeah, I think nude mods are for weird people.. what's the point? I wonder, are they jerking off in front of it or what? A well made underwear is a million times better, it's more classy, more grown up.Sticking to the subject, your work seems awesome, Im so happy to have skilled people like you in the mod community!

 

Hahaha agreed on peoples strange love of nude mods :confused: And thanks man, if you have any requests or see a desperate need for anything...(apart from more nude mods, lol) drop me a message

Edited by DiGiTALZOMBiE
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So, im actually a 3D rigger, at a Swedish 3D company and me and some of my coworkers want to get together and do some wicked content for the game. What is required in terms of applications and plugins? And what formats are we supposed to use, is there any information about what the engine wants in terms of joint limits etc?
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So, im actually a 3D rigger, at a Swedish 3D company and me and some of my coworkers want to get together and do some wicked content for the game. What is required in terms of applications and plugins? And what formats are we supposed to use, is there any information about what the engine wants in terms of joint limits etc?

Max, blender and maya have some support for models and skinning too. XSI, max and maya have support for animantions, but I haven't verified the workflow.

 

And nifskope is the an essential nif block editor to manipulate the data in the model format.

 

joint limits is probably quite high, at least 80. supports 4 bone weights per vertex.

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