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Thinking of making an FG-42 but I need some help


warfang

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Hey peoples, so as the thread title says. I'm thinking of making a FG-42. I can do the modelling and texturing fairly easily but my main problem is my lack of experience with the creation kit and the animation rigs in Fallout 4. I'm not going to make the rifle 100% realistic. I'm going to build it around the animations for the assault rifle from the base game, I just need advice on how to go about setting up my proportions and scales in Max to work along side that. Any kind of advice or help would be greatly appreciated. Thank you.

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You'll need to get NifSkope and examine the node structure of the assault rifle to see where to place the origin of the weapon's moving parts and modifications.

You wouldn't happen to know of any tutorials or similar material to learn about Nifskope and the creation kit to do that and to import models into the game?

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Well, once you do the model, pick a vanilla weapon that would fit yours ( animations for example if you have done a bolt action rifle, choose the hunting rifle) then extract it with B.A.E, you´ll find it here on nexus, later, study the parts that compose the weapon itself, ( receiver, barrel, stock...) and detach your model to fit the parts that the vanilla weapon has (for example: vanilla receiver has a bolt and a receiver so you have to detach the receiver of your weapon into these two parts and export them as a single nif to get the receiver). Now follow this tutorial : https://www.youtube.com/watch?v=ppTXCJ0SZ88 and do the same with all the parts.

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