Xeniorn Posted January 11, 2008 Share Posted January 11, 2008 I like the idea, it'd give some D&D Wizard feeling to Oblivion spellcasting. Although I'd make the maximum number of memorized spells related to intelligence. But some problems occur - that isn't really compatible with the game, as it implicates that only wizards can use magic, whereas in Oblivion you've got two spells already on the beginning of the game even if you are just some Orc barbarian. Also there are many NPCs that can cast spells yet they don't have spellbooks. This mod could be good only if it changes the whole world, all spellcasters, the spell system and everything. It wouldn't really be good if you only made it so that you can remember 10 spells and have others stored in your spellbook, while leaving other related concepts as they are. Link to comment Share on other sites More sharing options...
LoginToDownload Posted January 12, 2008 Share Posted January 12, 2008 They would still make a cool way of storing spells, keeping your inventory clean. Probably cooler than the existing ones... Link to comment Share on other sites More sharing options...
xenxander Posted February 1, 2008 Share Posted February 1, 2008 I'd say you're a bit too obsesed wtih D&D. The system isn't designed like that and would require massive scripting and a comple overhaul of magic and magic use in-game. Not to bash your idea, but this mod would take, from what I can wager, too much effort though I do admit the role-play aspect would be interesting. Link to comment Share on other sites More sharing options...
InfiniteRealm Posted February 1, 2008 Share Posted February 1, 2008 Or, mak it so that more advanced spells require the spell books, and add these to conjurers, necromancers and mages etc. Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 1, 2008 Share Posted February 1, 2008 However cool, this is something which cannot effectively be done. Neither the book system, scripting, or the magic system are flexible enough to allow something like this. Additionally it would remove any ability for people to make their own spells or to gain them from any of the existing sources. Although you could probably setup a system that only allows for pre-defined spells using a few hundred scripts, it probably wouldn't work too well with anything, and would not change what spells NPCs have. And one book per school would probably be a bit too much to deal with since the only way spells could be enabled would be through a message box, meaning that you wouldn't be able to see what the effects of a spell are until you've learned it. And making the message box work in a way that what you already know is seperated from what you don't across this many things would be a task beyond most modders. Seperating them into multiple books per school might make the scripting a bit more forgiving, but still won't solve the problem of not seeing what the effects of a spell are until after you've learned it. And no, a few hundred scripts wasn't an exaggeration. To make anything like this work, you would need to make something like pages or scrolls which when used from your inventory change a variable in a quest script which will tell the book script that that spell is available. And iunfortunately due to how scrolls work, you still wouldn't be able to see what the effects of a spell are before buying it. The spell system is hard coded to only allow targeted spells to be used on scrolls. In short, something like this probably won't get done, no matter how cool it may seem, or how many times people ask. It is just something that ends up requiring alot of work that really isn't worth the results. Messageboxes only work within Gamemode, so while you're trying to find that one spell, and havng to remove ones you've learned to add more, you'll be getting pounded by whatever is around. While this may be a bit more realistic, it isn't something most people would want to deal with. Afterall, not everyone can remember spell names, even those that they regularly use, so just going through the process of trial and error to find that one spell that fits the situation, or even in order to plan ahead, could take quite a bit of time. Link to comment Share on other sites More sharing options...
Storm Raven Posted February 1, 2008 Share Posted February 1, 2008 I like the idea of recording spells I don't use much, to free up that infernal time it takes to find the ones I do. :smile: Sorry Vagrant, didn't see your post while I was writing mine. Link to comment Share on other sites More sharing options...
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