DaedricWarHammer Posted November 25, 2011 Share Posted November 25, 2011 I am currently using a laptop with a separate monitor attached via VGA.While modding - like to use screenshots/references/ect. on one screen while having 3DS Max/Photoshop open on the other. This prevents a lot of screen switching and alt+tabbing. I had this idea of running Skyrim on a monitor and toggling to the other monitor while modding.What better reference is there when you're modeling/texturing than the game itself? For example: The texture you're currently editing is live on one screen - while you're in photoshop you can see what needs to be changed. This saves a ton of time because you don't have to take referencing screen shots and try to remember what or why you wanted to change something. However - running dual monitors - I have not found a way to toggle my input between monitors. I'm currently trying a VM method with GIMP and Blender (Free - alternates of the software I use, no piracy here) to see if this will work. Please don't post about system specs. I'm looking for solutions - not doubts. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 25, 2011 Share Posted November 25, 2011 Forget the game.. :confused: just have max and photoshop open. You can view the model MUCH more clearly and have a fully interactive 3d display in the max viewport. Also you can sync the 2 programs together so that you texture changes update on the model in max in real time. And you can go back and forth with viewport painting. You'll only be working in one screen at a time, I set the big monitor up for my workspace, max, zb, photoshop and dump refs to peep at on the other. If I am modelling from a ref image I have it in scene on an image plane or dumped into the viewport background. Zbrush solves a lot of this tabbing crap to view your various reference sheets with spotlight, it's more free form way if you aren't basically tracing over an image plane... much like you would be doing in max with a strict set of ref images. Link to comment Share on other sites More sharing options...
DaedricWarHammer Posted November 25, 2011 Author Share Posted November 25, 2011 That's a similar setup to my current workspace. I wish there was a way to edit the game itself in real-time from Photoshop.How could would that be? Haha. *sigh* It'll never happen. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 25, 2011 Share Posted November 25, 2011 yeah nah, the texture gets loaded in mem, you'd need to dump before the texture gets updated. Why do you need to see changes in game to textures anyway? you can use any model viewer more or less. I use a DX shader in max. It's only fine tuning tone and saturation according to the screen overlays in game you might want to go back tweak after viewing in game, or tweak specular levels. But it's at the very end of a long process and one peep should be enough to get it very close. Link to comment Share on other sites More sharing options...
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