Gersidi76 Posted August 12, 2016 Share Posted August 12, 2016 Hello everyone. I am trying to compress a _d.dds file using DDSOpt but no matter what setting I use it always causes parts of the texture to dissappear in game. Anyone know the proper way to compress dds files for fallout 4? Thanks Link to comment Share on other sites More sharing options...
ajhakra Posted August 12, 2016 Share Posted August 12, 2016 Hello everyone. I am trying to compress a _d.dds file using DDSOpt but no matter what setting I use it always causes parts of the texture to dissappear in game. Anyone know the proper way to compress dds files for fallout 4? Thanks I think each map has to be compressed and saved differently. Whenever I am exporting textures I usually do it like this: Diffuse Map- Using the Nvidia DDS Plugin for Photoshop and I use the DXT5 ARGB settings. Normal- Using the Intel DDS Plugin for Photoshop and I select the texture type as Normal and the compression type as BC5 8bpp Specular- The exact same as Normal. Even the texture type. Using these export settings my textures look perfectly fine in-game. Link to comment Share on other sites More sharing options...
dragonslayer2k12 Posted August 14, 2016 Share Posted August 14, 2016 So far I am not using any kind of compression just the none 32 setting in the intel texture works plugin and everything works. Link to comment Share on other sites More sharing options...
Gersidi76 Posted August 15, 2016 Author Share Posted August 15, 2016 Hello everyone. I am trying to compress a _d.dds file using DDSOpt but no matter what setting I use it always causes parts of the texture to dissappear in game. Anyone know the proper way to compress dds files for fallout 4? Thanks  I think each map has to be compressed and saved differently. Whenever I am exporting textures I usually do it like this: Diffuse Map- Using the Nvidia DDS Plugin for Photoshop and I use the DXT5 ARGB settings. Normal- Using the Intel DDS Plugin for Photoshop and I select the texture type as Normal and the compression type as BC5 8bpp Specular- The exact same as Normal. Even the texture type.  Using these export settings my textures look perfectly fine in-game.Oh if I just create dds files using the normal export method with gimp or Photoshop they always look great- problem is, each texture is 25+ mb for each 2k texture. I'm trying to find a program like ddsopt where I can compress them further post-creation. Link to comment Share on other sites More sharing options...
Deleted1289082User Posted August 15, 2016 Share Posted August 15, 2016 (edited) nvm Edited August 15, 2016 by Guest Link to comment Share on other sites More sharing options...
SamFisher338 Posted August 15, 2016 Share Posted August 15, 2016 The Intel plugin is the best one for DX11 dds compression.For the _D: either BC1/DXT1 for high compression/lower quality, or BC7 for best quality. A 2K BC7 texture should be 5.33mbFor the _N: BC5 with inverted Y (green channel)For the _S: specular on the red channel, gloss on the green, save as normal BC5. Link to comment Share on other sites More sharing options...
Gersidi76 Posted August 15, 2016 Author Share Posted August 15, 2016 The Intel plugin is the best one for DX11 dds compression.For the _D: either BC1/DXT1 for high compression/lower quality, or BC7 for best quality. A 2K BC7 texture should be 5.33mbFor the _N: BC5 with inverted Y (green channel)For the _S: specular on the red channel, gloss on the green, save as normal BC5.Cheers Mate. This Intel plugin work with gimp? Link to comment Share on other sites More sharing options...
SamFisher338 Posted August 15, 2016 Share Posted August 15, 2016 Nope, GIMP doesn't have a dds plugin updated for DX11 formats. I really recommend getting Photoshop if you're going to do texture work for FO4, since editing individual channels is really hard with GIMP, which makes creating separate spec/gloss maps for the _S extremely difficult. Link to comment Share on other sites More sharing options...
Deleted15964729User Posted August 20, 2016 Share Posted August 20, 2016 There are plug-in for Paint.NET that lets you run photoshop plug-ins. Probably there is something like it available for Gimp as well I would imagine. I'll find links when I'm at my PC. Edit: 8bf filter plugin seems to only run filter, not file-type plugins so probably not useful after all, here it is though: https://psfilterpdn.codeplex.com/ Link to comment Share on other sites More sharing options...
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