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ajhakra

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Everything posted by ajhakra

  1. So your need their permission, giving credit is not enough, which means option 1 is not viable. You need to follow option 2. No reply means you cannot redistribute their content. If you upload without their permission the mod will be removed and you could face action against your account. Wait and see if they answer your message. If they don't reply after while, you'll just have to keep the mod to yourself, or replace the content you use with something else you can get permission to use. Other username was https://forums.nexusmods.com/index.php?/user/6578486-pkhwa1224/
  2. On this, the user messaged me on 2 separate accounts which made me suspicious, hence the lack of a reply. I also do not grant you permission to use any assets from the mod.
  3. In terms of Bullpup weapons, I am releasing a Famas soon.
  4. http://www.nexusmods.com/fallout4/mods/5320/?
  5. Yea i've had a look but I can't actually find any good ones using the Diff/Spec format.
  6. Hey there, I am looking for a good looking wood texture to use for guns but the ones included by default in SP2 aren't the best looking. Does anyone have a material or smart material they could provide me with? Thanks
  7. Hey there, So I am currently working on a RPG-7 mod and was wondering how I would go about having the rocket visible while loaded around but also having it fly away when shot. Any help is much appreciated. Thanks.
  8. http://www.nexusmods.com/fallout4/mods/14869/? Shameless self promotion lel.
  9. The attach point should already be present on the barrel. But yea if it isn't there just add it in and position it wherever. In the CK you can still use ap_gun_scope as it is to my knowledge that the CK doesn't actually use the AP nodes. I have plenty of custom AP keywords and it all seems to work fine without creating any new nodes in nifskope.
  10. What you could do is use the AP C-Frontsight which is usually used on barrels. You could then have the C-Frontsight node moved about depending on what barrel is being used. That's the only solution I can think of since your barrel is also on-top of the receiver.
  11. Ye it sounds tedious af from what i've heard. Atleast we are beginning to get them and i'm happy that my mod is one of the first to get them!
  12. Goddamn I regret taking the job of walking this Squire around. The location it is telling me to go is in Far Harbour which I haven't started yet on my second play through. Can someone please make me a mod that will either shut the damn thing up or decrease the frequency of it spouting some random bullshit that I don't care about. I can only listen to it saying that it's gonna be the best rifle shooter soo many times. Thanks to anyone willing to save my life.
  13. Just letting everyone know that my Tec-9 mod now has custom animations. Finally Fallout 4 is starting to get custom animations! http://www.nexusmods.com/fallout4/mods/17759?
  14. I've had a look and a pump action shotgun would kinda work. Watch this video to see what I mean- I have a guy willing to make animations but gets annoyed by the problem stated in the Youtube video.
  15. Hey there, I am attempting to de-clutter the Weapons Workbench menu for my Tec-9 mod and was wondering if there was any way to have a menu within a menu. For example lets say I want to have a menu called: Ammo&Mags and in that menu I want to have 2 sub-menus called: Ammo Type Mag Size. Is there any way to do this as I feel like having a bunch of single menus is really cluttered and can get annoying. Thanks.
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