Realign Posted November 25, 2011 Share Posted November 25, 2011 So im playing with textures abit, and from my limited knowledge i know we have normal textures, then normal maps that are marked with _n.But i also saw some with _m and _s, so im wondering what are they used for and are they vital in retexturing work? Link to comment Share on other sites More sharing options...
BarryTGash Posted November 25, 2011 Share Posted November 25, 2011 (edited) I believe there are some _n's and they are tangent spaced normal maps. object spaced normals are _msn. _s are specular maps (black = matte, white = gloss). _m I'm not sure about yet, possibly glow or environment maps? _sk are small, coloured maps with much redder areas - are these specific skin tint maps? Edited November 25, 2011 by Kobayne Link to comment Share on other sites More sharing options...
DaedricWarHammer Posted November 26, 2011 Share Posted November 26, 2011 You're correct Kobayne. _m are generally glow maps. Link to comment Share on other sites More sharing options...
throttlekitty Posted November 26, 2011 Share Posted November 26, 2011 (edited) _m and sometimes _em are environment masks, used to mark areas for the reflective cube map. Edited November 26, 2011 by throttlekitty Link to comment Share on other sites More sharing options...
Ghogiel Posted November 26, 2011 Share Posted November 26, 2011 . _s are specular maps (black = matte, white = gloss). _m I'm not sure about yet, possibly glow or environment maps? _sk are small, coloured maps with much redder areas - are these specific skin tint maps?_s are not specular maps. depending on what you are looking at.. They are likely involved with the SS shader. being either the translucency map for the SS effect, Or they might some times be miss labeled, instead of _sk. You're correct Kobayne. _m are generally glow maps.No. Link to comment Share on other sites More sharing options...
throttlekitty Posted November 26, 2011 Share Posted November 26, 2011 The _s textures for characters still look like specular maps to me, and less like subsurface control maps. Could be a hybrid I guess. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 26, 2011 Share Posted November 26, 2011 (edited) The _s textures for characters still look like specular maps to me, and less like subsurface control maps. Could be a hybrid I guess.its spec the confusion is that a few are misslabled and I was looking at one at the time. and probably only for characters... Edited November 26, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
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