BurntBiscuit Posted November 26, 2011 Share Posted November 26, 2011 I've recently been creating some normal maps for some textures, however I've run into a nasty problem. When ever I try to use them, the item becomes extremely shiny and glossy while certain parts become extremely pixelated.Anyone know why a perfectly good normal map would do this? Could it be too high a contrast? Link to comment Share on other sites More sharing options...
nivea Posted November 26, 2011 Share Posted November 26, 2011 The alpha layer has been set up wrong, shades of grey to white make it shine and black adds no shine.a lot of texture makers right now seem to be leaveing those all white sadly so it causes a lot of shine. Link to comment Share on other sites More sharing options...
BurntBiscuit Posted November 26, 2011 Author Share Posted November 26, 2011 Right.. but that still doesn't really help me. how must the alpha layer be set up? Link to comment Share on other sites More sharing options...
nivea Posted November 26, 2011 Share Posted November 26, 2011 Open the texture in photoshop or gimp, fill alpha layer with white -> black. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 26, 2011 Share Posted November 26, 2011 On 11/26/2011 at 8:03 AM, nivea said: Open the texture in photoshop or gimp, fill alpha layer with white -> black.It's a specular map. A very important map for material definition... not a blank sheet of one color. :pinch: Link to comment Share on other sites More sharing options...
cojaca2 Posted November 26, 2011 Share Posted November 26, 2011 You require a specular map. It is a texture named "<The Name of your Texture>_s.dds" (I believe Skyrim specular maps use _m.dds, actually, but it used to be _s). A specular map, at a basic level, is a darkened grayscale image of your texture (The actual texture, not normal maps or anything). More advanced specular maps are modified so that different parts of a texture have different levels of shine. Open up Skyrim's textures and open any random one with the suffix "_m.dds", you'll see what it is. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 26, 2011 Share Posted November 26, 2011 On 11/26/2011 at 11:41 AM, cojaca2 said: You require a specular map. It is a texture named "<The Name of your Texture>_s.dds" (I believe Skyrim specular maps use _m.dds, actually, but it used to be _s). A specular map, at a basic level, is a darkened grayscale image of your texture (The actual texture, not normal maps or anything). More advanced specular maps are modified so that different parts of a texture have different levels of shine. Open up Skyrim's textures and open any random one with the suffix "_m.dds", you'll see what it is.No. :rolleyes: Link to comment Share on other sites More sharing options...
BurntBiscuit Posted November 26, 2011 Author Share Posted November 26, 2011 Oh I already did the specular map. The strange thing is, I extracted the normal map, edited a little and when I put it back into the game it worked. but when I added a much larger change, it went shiny :/ Link to comment Share on other sites More sharing options...
CampanaAliquanta Posted November 26, 2011 Share Posted November 26, 2011 Lower the alpha on your normal map? Link to comment Share on other sites More sharing options...
vurt Posted November 26, 2011 Share Posted November 26, 2011 On 11/26/2011 at 3:55 PM, BurntBiscuit said: Oh I already did the specular map. The strange thing is, I extracted the normal map, edited a little and when I put it back into the game it worked. but when I added a much larger change, it went shiny :/ It doesnt make any difference in skyrim, i've tried pure black, pure white and no alpha, there's absolutely no difference in appearance. The alpha of the normal map is no longer used it seems, instead the have this in a specific .dds. Link to comment Share on other sites More sharing options...
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