Werne Posted November 27, 2011 Share Posted November 27, 2011 (edited) @Ghogiel Yeah, I know that if I use the FO3 Skeleton in Skyrim it won't work, since I don't use the tutorials (I hate reading) I learned it while porting meshes from Oblivion to Fallout. EDIT: Wow, Skyrim's skeleton is much different than the FO3 one, the position is completely different. Here's a pic of the Iron Cuirass I'm rigging to the FO3 skeleton: I already made the left side, I'm now working on the right arm and leg, the position is completely different, I needed to redo the left arm and leg so it fits to the skeleton, it's a pain in the arse, but it's worth it, this way I can have my Skyrim character in FO3. Edited November 27, 2011 by Werne Link to comment Share on other sites More sharing options...
Liaen Posted November 28, 2011 Share Posted November 28, 2011 (edited) Thanks Gilead Maelyn for your help. Btw: Wheres the difference between _0 and _1 .nif files?And can I just copy & rename _0.nif's to _1.nif's ? Edited November 28, 2011 by Liaen Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted November 29, 2011 Share Posted November 29, 2011 _0 is thin version and _1 is heavy one, if they are identical, you break the weight system. Link to comment Share on other sites More sharing options...
DOGREDRUM43130 Posted November 29, 2011 Share Posted November 29, 2011 Cool thread helped me a lot in getting started however I have a related problem. I'm trying to improve on the glass armor trough making the glass pieces partially invisible, I'm thinking what I need to do is add an alpha in the NIF and do some airbrushing in the alpha chan in the texture. I cant really get it to work properly though, either I get a ghost armor a la "Nocturnal Ghost Clothes" by zuluknob (using 0 treshold) or I get just holes in the armor where i brushed the alpha (When using 128 treshold). Do I need to tweak the treshold or the brushing? Also what whould be the best destination blend mode? PS. I'm entirely new to this :)PPS. I hope this isnt hijacking the thread if so I can make a new one.There's hole cause there's no body. You can add one by opening the body mesh (femalebodyastrid_#.nif for a complete female body, malebody_#.nif for the male one, but there's holes under the underwear area) and the armor one in nifskope, renaming the root node of the body mesh with the name of the root node of the armor (normally the name of the file), and then, copy/paste branch of the body from one nif to another. Gilead I have done this and the body shows up invisible. I know there is another step to do to get the body to show up but I do not remember what it was and for the life of me can't find it again do you or anyone know how to fix this? Link to comment Share on other sites More sharing options...
Ghogiel Posted November 29, 2011 Share Posted November 29, 2011 @Ghogiel Yeah, I know that if I use the FO3 Skeleton in Skyrim it won't work, since I don't use the tutorials (I hate reading) I learned it while porting meshes from Oblivion to Fallout. EDIT: Wow, Skyrim's skeleton is much different than the FO3 one, the position is completely different. Here's a pic of the Iron Cuirass I'm rigging to the FO3 skeleton: I already made the left side, I'm now working on the right arm and leg, the position is completely different, I needed to redo the left arm and leg so it fits to the skeleton, it's a pain in the arse, but it's worth it, this way I can have my Skyrim character in FO3.You could just import the skyrim armor and it's skeleton, then make a new bind pose that is more suited to transfer the mesh to the F3 skeletons bind pose... ie by moving the bones of the arm up and widening the legs gait. should take 5-10mins. I did it the other way, moving the oblivion rig to match Skyrims one better some what. then just moved from one rig the the other. Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted November 30, 2011 Share Posted November 30, 2011 Cool thread helped me a lot in getting started however I have a related problem. I'm trying to improve on the glass armor trough making the glass pieces partially invisible, I'm thinking what I need to do is add an alpha in the NIF and do some airbrushing in the alpha chan in the texture. I cant really get it to work properly though, either I get a ghost armor a la "Nocturnal Ghost Clothes" by zuluknob (using 0 treshold) or I get just holes in the armor where i brushed the alpha (When using 128 treshold). Do I need to tweak the treshold or the brushing? Also what whould be the best destination blend mode? PS. I'm entirely new to this :)PPS. I hope this isnt hijacking the thread if so I can make a new one.There's hole cause there's no body. You can add one by opening the body mesh (femalebodyastrid_#.nif for a complete female body, malebody_#.nif for the male one, but there's holes under the underwear area) and the armor one in nifskope, renaming the root node of the body mesh with the name of the root node of the armor (normally the name of the file), and then, copy/paste branch of the body from one nif to another. Gilead I have done this and the body shows up invisible. I know there is another step to do to get the body to show up but I do not remember what it was and for the life of me can't find it again do you or anyone know how to fix this? I don't see what would be missing. Perhaps you should send me your mesh and texture so I can take a look at it. Link to comment Share on other sites More sharing options...
reptoon Posted November 30, 2011 Share Posted November 30, 2011 Heres the new nifskopecan even see textures now: http://forums.bethsoft.com/index.php?/topic/1297287-nifskope-110-rc1-out/ Link to comment Share on other sites More sharing options...
DOGREDRUM43130 Posted November 30, 2011 Share Posted November 30, 2011 Gilead I have done this and the body shows up invisible. I know there is another step to do to get the body to show up but I do not remember what it was and for the life of me can't find it again do you or anyone know how to fix this? I don't see what would be missing. Perhaps you should send me your mesh and texture so I can take a look at it. I would really appreciate the help what is the best way to send you the textures and meshes I'm working on? The armors textures are working just the way I want its the copied body mesh that isn't showing any texture at all. Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted November 30, 2011 Share Posted November 30, 2011 Upload it on some file sharing site, or directly on the forum (you can attach files to your messages if they are less than 250KB). Link to comment Share on other sites More sharing options...
Spiritian Posted December 2, 2011 Share Posted December 2, 2011 Nifskope can open Skyrim files, but you need to replace its nif.xml (in its installation folder) with this one.Then, you can add a property to the mesh so that the game will use transparency on it. If you still want to "alpha them away", it's perfectly feasible. To enable transparency, open the nif in nifskope.Select the NiTriShape where you want transparency, right-click on it and select Node>Add Property>NiAlphaProperty.A NiAlphaProperty node is created, change its flags to 4844 and its threshold to 128.Select the NiTriShape again, go to the last lane of the block details and in Properties, replace None with the number of the NiAlphaProperty. That's what I did to remove parts for my mods, since there's no full support for blender. I am noob here, I did as you say . . . but is there suppose to come things before doing this?would beg if someone could show me step by step how to do this (taking in mind that I dnt know all the steps of simple things, but i am a quick learner) Link to comment Share on other sites More sharing options...
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