lyte84 Posted November 26, 2011 Share Posted November 26, 2011 I would like to add an alpha Channel to an NiTriShape mesh in a file. When I right click on the NiTrishape Block and select Node/Attach Property/NiAlphaProperty it will place the NiAlphaProperty outside of the 0 NiNode like this: 0 NiNode 1 NiTriShape 2 NiTriShapeData> 3 BSDismembermentSkinInstance> 6 BSLightingShaderProperty 8 NiNode 9 NiNode ...etc23 NiAlphaPropertyWhen i've seen working files that are able to get the NiAlphaProperty inside the NiTrishape tree like this: 0 NiNode 1 NiTriShape 2 NiTriShapeData> 3 BSDismembermentSkinInstance> 6 BSLightingShaderProperty8 NiAlphaProperty 9 NiNode 10 NiNode ...etcCan anyone explain how to position the alpha channel in the correct block? And I have also been trying to add a body mesh to the Nightingale Armor mesh inorder to do some transparency work on the texture itself. But I have failed utterly in trying to properly copy/paste the body mesh branch into the armor. I know Dizzasterjuice managed to get the ebony transparency working. so I wanted to reproduce that effect for nightingale. Everytime I copy/paste the body branch I get the s*** ton of corresponding NiNode NPCPelvis etc. components that carryover. and the body mesh TriShape block is within a NiNode Tree. Any help? Link to comment Share on other sites More sharing options...
throttlekitty Posted November 26, 2011 Share Posted November 26, 2011 Scroll to the bottom of the NiTriShape, you'll see a field you can expanded named "Properties" which has two Property links. Enter the index number for the block you wish to attach. In your above example, AlphaProperty had an index of 23, so enter that. And enter -1 for any field you wish to empty, should that ever come up. Link to comment Share on other sites More sharing options...
lyte84 Posted November 26, 2011 Author Share Posted November 26, 2011 Scroll to the bottom of the NiTriShape, you'll see a field you can expanded named "Properties" which has two Property links. Enter the index number for the block you wish to attach. In your above example, AlphaProperty had an index of 23, so enter that. And enter -1 for any field you wish to empty, should that ever come up.Thanks Throttlekitty, that worked. Whats the proper way to add a body mesh in a piece of armor like Nightingale? When I Copy/Paste the Branch I get a lot of Children NiNodes in the Torso_0.nif (nightingale) blocklist. And any transparency applied to the Nightingale Texture is also applied to the body mesh itself. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 26, 2011 Share Posted November 26, 2011 And enter -1 for any field you wish to empty, should that ever come up.I just backspace it Link to comment Share on other sites More sharing options...
uruku7 Posted November 27, 2011 Share Posted November 27, 2011 (edited) I'm trying to do something similar and have received some great help, but here is where I get stuck. I do not see the "properties at the bottom". I see properties, in the middle there, but it isnt anything i can change. Am I looking in the wrong place? http://farm7.staticflickr.com/6217/6408157269_7bc190269a.jpgnifhelp by ArkenSoothsayer, on Flickr Edited November 27, 2011 by uruku7 Link to comment Share on other sites More sharing options...
lyte84 Posted November 27, 2011 Author Share Posted November 27, 2011 uruku7, Select the NiTrishape Block and go to properties. You have a NiNode selected. Link to comment Share on other sites More sharing options...
uruku7 Posted November 27, 2011 Share Posted November 27, 2011 uruku7, Select the NiTrishape Block and go to properties. You have a NiNode selected. Well I feel silly. Thanks(: Link to comment Share on other sites More sharing options...
indolentimp Posted November 27, 2011 Share Posted November 27, 2011 I was having the same issue, and now am trying to add the body mesh branch to an armor mesh with no luck. Link to comment Share on other sites More sharing options...
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