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[LE] Renovate your House with console


Shawkab

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Princeopeo - a quick glance seems to show that there are a lot of those cobwebs... I don't have time to make you a bat file, but you could pretty easily make one yourself with this method:

 

  1. Get TESVSnip from Skyrim Nexus.
  2. Use it to open the Skyrim.esm file in your Skyrim Data folder. When prompted, don't apply filters. (EDIT - see below)
  3. Hit Ctrl-F and search for 0005D5D8. That's the first item in the Proudspire group. (Make sure you set the search to Form ID and that "Wrap around" is ticked.)
  4. Browse down the group, looking in the right hand panel for the NAME (Basic Object) record.
  5. Anything with "cobweb" in the Basic Object name is (I'm guessing) what you want to delete. Add the Form ID at the top of the record pane to your bat file, rinse and repeat... then run the bat file.

 

 

Garagorn - the only thing I can think of is that you moved the bed outside the navmesh (the area that tells the AI where NPCs can move). Try moving the housecarl bed back to its original position and set ownership. If that works, it's most likely to be a navmesh problem, which can't be fixed until the CK lands.

 

Well, I've set Jordis's bed in it's original position anyway as I prefer Proudspire's default bedroom, but she still never sleeps, even though her room should be clearly within the navmesh.

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I've been reading a lot lately about modding, and I wanna know if it is possible to write a bat file in order to put something on someplace I want?

 

Example: I want to add a anvil on a specific location inside Sky Haven Temple.

 

That would be a great way for us to share our modifications, wich are only made in game!

 

It would be like a 'placeatme' command as place 'item ID' at coordinate x,y,z inside 'place ID'

 

 

 

Sorry my english...

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I've been reading a lot lately about modding, and I wanna know if it is possible to write a bat file in order to put something on someplace I want?

 

Example: I want to add a anvil on a specific location inside Sky Haven Temple.

 

That would be a great way for us to share our modifications, wich are only made in game!

 

It would be like a 'placeatme' command as place 'item ID' at coordinate x,y,z inside 'place ID'

 

 

 

Sorry my english...

 

I just happen to learn the "prid <RefId>" command. I think it is possible after all!!!

 

I will let you know in case I make any new discovery.

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I've been reading a lot lately about modding, and I wanna know if it is possible to write a bat file in order to put something on someplace I want?

 

Example: I want to add a anvil on a specific location inside Sky Haven Temple.

 

That would be a great way for us to share our modifications, wich are only made in game!

 

It would be like a 'placeatme' command as place 'item ID' at coordinate x,y,z inside 'place ID'

 

 

 

Sorry my english...

 

It is possible yes. You would need to use the prid command to select an object, then use placeatme to place an object on that object. Then use each position and angle command to complete placement.

 

If I can ever be bothered to restart my modding with the console, I might do that, but I'll probably just wait for the CK and release proper mod files.

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Then it would go like that:

 

- Go to the location you want to put thinks in.

- Use your bat file via console (the bat will have the following commands bellow)

- Use placeonme command of the object you want.

- Use pric command to do the reference.

- Use the set location, set angle and so on to put the object on his final location. (the exact coordinates must be found and tested by you first)

- Repeat this sequence with as many itens you want to add to the room you're in.

 

 

Trying out tonight!! kkk...

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You can't use PRID unless you already know the RefID. If you are placing a new item, you won't know the refID until you place it and click on it. Just thought I should point that out, maybe save you from some headaches and disappointment when it doesn't work! :tongue:
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You can't use PRID unless you already know the RefID. If you are placing a new item, you won't know the refID until you place it and click on it. Just thought I should point that out, maybe save you from some headaches and disappointment when it doesn't work! :tongue:

 

 

But in the process of finding the coordinates for the placement, you must place the item somehere anyway. At this moment you must write down the RefID.

Unless it changes the refID everytime I insert that same object. Is that so?

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