sierrabalaska Posted February 7, 2012 Share Posted February 7, 2012 Hi all, wondering if anyone has a quick easy answer for me. I’m having trouble finding planter boxes, specifically I want the dwemer ones. Thanks! Link to comment Share on other sites More sharing options...
Garagorn888 Posted February 7, 2012 Share Posted February 7, 2012 This thread may as well be locked... Link to comment Share on other sites More sharing options...
Meester Posted February 8, 2012 Share Posted February 8, 2012 I found the map id :P I just stuck it on a wall in Honeyside. No need for a table. Link to comment Share on other sites More sharing options...
phototext Posted February 9, 2012 Share Posted February 9, 2012 Great stuff. Thanks for all the info. Done a bit of home reno work in Proudspire, few chests and smithing gear, nothing much, but much more productive basement space now. Cheers. Link to comment Share on other sites More sharing options...
apfel23 Posted February 10, 2012 Share Posted February 10, 2012 so can we take away mannequins by using the markfordelete? it won't affect anything? As has been said numerous times before, removing a mannequin via the console will not remove its activator. that's not what i meant, i already know the activator stays. If you remove the physical mannequin it has no other implications for the rest of the house? I just want to make sure. Also I tried to remove the actual activator, but I couldn't get it? Add " bShowMarkers=1 " in the skyrim.ini file under [Display] to see activator.Delete it to play.Sorry for bad english and thank for this good tread.Does anyone know a command like bShowMarkers but for lightning...I mean to see light areas in order to delete them??? Link to comment Share on other sites More sharing options...
Garagorn888 Posted February 10, 2012 Share Posted February 10, 2012 so can we take away mannequins by using the markfordelete? it won't affect anything? As has been said numerous times before, removing a mannequin via the console will not remove its activator. that's not what i meant, i already know the activator stays. If you remove the physical mannequin it has no other implications for the rest of the house? I just want to make sure. Also I tried to remove the actual activator, but I couldn't get it? Add " bShowMarkers=1 " in the skyrim.ini file under [Display] to see activator.Delete it to play.Sorry for bad english and thank for this good tread.Does anyone know a command like bShowMarkers but for lightning...I mean to see light areas in order to delete them??? 1. Open Steam2. Go to Library3. Click 'All Games'4. Click 'Tools' in the pop-down menu.5. Scroll down.6. Double click "Creation Kit" Simple instructions to help you with modifying houses. Oh and... http://www.creationkit.com/ Link to comment Share on other sites More sharing options...
DragonAssKicker Posted February 12, 2012 Share Posted February 12, 2012 Anyone got any walls or floor codes? Link to comment Share on other sites More sharing options...
igor3 Posted February 18, 2012 Share Posted February 18, 2012 Does anyone got the code for a fireplace that I can place in my houseand is it possible to spawn gaurds in my house that stand there or possibly wander about? Link to comment Share on other sites More sharing options...
theburdman Posted February 19, 2012 Share Posted February 19, 2012 (edited) Here are two fireplace codes I found: dd47a - Stone fireplace. Something that would be found in Riverwood, or other small townse0e95 - Fancy fireplace found in Solitude After placing these, you still need to add the fire effect into the fireplace. As for the guards, you can spawn them with player.placeatme when inside your house. I've used that to get Lydia to hang out in Proudspire Manor, and she has yet to leave (even after restarting the game). Also, does anyone know the ID for the giant Dwemer Lockbox in Discerning the Transmundane (The giant cube that had the Oghma Infinum inside)? I've been looking around Fusromod for the code, but have been unsuccessful. Can someone help me out? Edited February 19, 2012 by theburdman Link to comment Share on other sites More sharing options...
vilkalish Posted February 25, 2012 Share Posted February 25, 2012 (edited) This is all done though the help of you guys, that list of static items is so helpful (if your looking for windhelm stuff just type: Ctrl-F WHint) using the console commands from the list of static ID codes i managed to produce a basement and an attic and small adjustments in some rooms to the house in Windhelm called hjerim. the look i was going for was so that the house didn't seem out of proportion on the inside compared to the outside and everything fits with the look of the house like placed items such as carrots and mead-bottles to make it look "natural". i added a little touch to the cups and plates and changed every utensil to gold jeweled items (dwemer items come in handy for forks and knifes) that are found from the thieves guild misc quests. i didn't use any mods just console commands. -- thanks guys!!!! -- here are the screenshots http://steamcommunity.com/id/vilkalish/screenshot/450596254259043323/?tab=all Edited February 25, 2012 by vilkalish Link to comment Share on other sites More sharing options...
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