GoatfaceE3 Posted January 8, 2013 Share Posted January 8, 2013 (edited) Hi Guy's, Long time no see and happy new year to you all. I notice that Lord Harkon is now in the load screens a long with a host of other new ones. Im wondering if anyone profficient in the Creation Kit would find out the Console ID for Lord Harkon, the Load screen version. I want him as a statue in one of my homes. I did check furosmods link to see if it had been updated with Dawnguard stuff but its no longer there :( Much appreciated as always ;) Sorry just seen post above, Ill look at that later Edited January 8, 2013 by GoatfaceE3 Link to comment Share on other sites More sharing options...
Allannaa Posted January 27, 2013 Share Posted January 27, 2013 (edited) I love this thread. I actually mod "for real" but I couldn't resist tweaking the Hearthfire homes, particularly since they're buggy as all heck -- for instance if your follower or steward is "in" an area, the items created at the bench may not properly spawn -- It never occurred to me to console them in till I saw this thread. But, my question is this... I have unique items that I've made, including turning "miscellaneous" items such as plates, into "static" items, which won't fall on the floor every time someone brushes against them. Can these be console-added, if you've got the ESP containing them active? I haven't had any luck thus far with anything that isn't "stock" to Skyrim, Dawnguard, or Hearthfire. As an example, I made a plate of candy (taffy, honey treat, shrunk-down moonsugar bowl, on a glazed plate) which is static. The code should be xx0071B6A. Typing that as a "player.placeatme <ID>" returns "invalid reference for ObjectID" or something close to that, I cant' remember at the moment. I've tried it with the full code, with only the last 5 letters/numbers, and so on, but I can't get created objects into the game. If this has been asked and answered, could someone point me to which page of the 100 or so in the thread? Thanks! *EDIT*I figured it out.Model and texture the item in whatever way you usually do so.Open the CK and add the item, in this case a box I made -- AND slightly modify, and give a new name to, something simple. I used "bread" and called it "Crusts" so it would force a "Create new" in the CK. Drop the "Crusts" and the Box into a blank holding cell.Save the plugin.Load Skyrim, and type <coc MyHoldingCell> in the console to go to the cell where you dropped your stuff for "reference". Type <help "Crusts"> in the console. This gets you the long ID of the item -- and the preface IS NOT the same as the plugin load order. For me, the "Crusts" was 1300539.Get the last 5 numbers/letters of the item you want to add. For me, this ended up being 130 (prefix) plus 0538 (the Box, when I clicked on it in the holding cell).Now, go to whatever cell you wanted to add the new thing to, and proceed with the <player.placeatme XXXXXXXX> where the Xs are the hard-won ID numbers for your Box. If that explanation is too confusing, you can message me and I can "talk" you through it in a messenger program or something. No, I don't do yootoob... No sound =) Edited January 28, 2013 by Allannaa Link to comment Share on other sites More sharing options...
T36 Posted February 12, 2013 Share Posted February 12, 2013 can some one PLEASE share with me there modded saves??, Link to comment Share on other sites More sharing options...
NimrodZero Posted February 17, 2013 Share Posted February 17, 2013 Does anyone know, or could they find, the ID for the 'Firepit' found in Whiterun homes? I know the console code for firepit, but it's not the one I'm looking for. It's the Firepit found in Breezehome, in the center of the living room, cut into the floor. Or is it a floor itself? Link to comment Share on other sites More sharing options...
princeopeo Posted February 21, 2013 Share Posted February 21, 2013 I was done with my house and then Dragonborn came out. All i want is the piles of gold and the staff enchanter. If anyone could post the id codes for those two items i would be very grateful. Ill post a video once i finish those two things. Link to comment Share on other sites More sharing options...
princeopeo Posted February 22, 2013 Share Posted February 22, 2013 Does anyone know, or could they find, the ID for the 'Firepit' found in Whiterun homes? I know the console code for firepit, but it's not the one I'm looking for. It's the Firepit found in Breezehome, in the center of the living room, cut into the floor. Or is it a floor itself?I do not know if you could use any of these but i found a few listings while i was digging for something else. Hope they help if not sorry bout that. 000DFB41 RTKeepFirePit01000DCC1D WRIntCastleFloorFirePit01000C3D37 Whfirepit02 000C3D36 Whfirepit010002FDB2 HHFirePit0100075D96 WRIntCHFloorFirePit01 f597f campfire ondb682 Link to comment Share on other sites More sharing options...
Allannaa Posted February 23, 2013 Share Posted February 23, 2013 (edited) I made a little "resource mod" to help with console modding. It has a bunch of items, including a WORKING weapon rack, as well as a "book" that lists item codes, and tells you how to use them. You can download it at http://skyrim.nexusmods.com/mods/32200 (I was going to make that link just a nice clickable word but the nexus staff appears to have fallen in with the usual "if it's not broke, let's screw it up" school of thought) Edited February 23, 2013 by Allannaa Link to comment Share on other sites More sharing options...
zoeathena Posted February 25, 2013 Share Posted February 25, 2013 The fusromod.com link isn't working for me, it takes me to some sketchy looking page Link to comment Share on other sites More sharing options...
Beccy Posted February 28, 2013 Share Posted February 28, 2013 Random question, i've done some reading and i've not found this happen anywhere else, so i don't know if i've just got some really bad luck or something, but i've been using the "Mark for Delete" command to remove hearthfire things from Lakeview Manor, to give it my own feel, but i've found that half of the stuff is sneaking its way back, like i basically cleared out the "Entryway" room and re-furnished it myself, but if i go off adventuring, (Or even just into Falkreath for some lunch!) and come back and theres great big ugly stuffed animal heads looming all over me all the time. I thought "Mark for Delete" removed items from the Cell, so how come they're still haunting me! Beccy Link to comment Share on other sites More sharing options...
anneb0nny Posted March 2, 2013 Share Posted March 2, 2013 For the first Fusromod looks like this when I visit: http://tinypic.com/view.php?pic=30agbbt&s=6And for the second I'm looking for this table: http://oi45.tinypic.com/104m5ac.jpgI think the table's RefID is 000c8f48 and I would be really glad if someone helped me. :)( and please excuse my bad english ^^') Link to comment Share on other sites More sharing options...
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